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Basic saving and loading system
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12
Assets/Scripts/Util/Audio.cs
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12
Assets/Scripts/Util/Audio.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using UnityEngine;
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namespace RhythmHeavenMania.Util
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{
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public class Audio
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{
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}
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}
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Assets/Scripts/Util/Audio.cs.meta
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11
Assets/Scripts/Util/Audio.cs.meta
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fileFormatVersion: 2
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guid: ecc1c133593e69141b1824b99aace736
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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