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Basic saving and loading system
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using System.Text;
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using System.Collections;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.EventSystems;
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using SFB;
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[RequireComponent(typeof(Button))]
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public class CanvasSampleOpenFileTextMultiple : MonoBehaviour, IPointerDownHandler {
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public Text output;
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#if UNITY_WEBGL && !UNITY_EDITOR
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//
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// WebGL
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//
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[DllImport("__Internal")]
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private static extern void UploadFile(string gameObjectName, string methodName, string filter, bool multiple);
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public void OnPointerDown(PointerEventData eventData) {
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UploadFile(gameObject.name, "OnFileUpload", ".txt", true);
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}
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// Called from browser
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public void OnFileUpload(string urls) {
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StartCoroutine(OutputRoutine(urls.Split(',')));
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}
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#else
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//
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// Standalone platforms & editor
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//
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public void OnPointerDown(PointerEventData eventData) { }
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void Start() {
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var button = GetComponent<Button>();
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button.onClick.AddListener(OnClick);
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}
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private void OnClick() {
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// var paths = StandaloneFileBrowser.OpenFilePanel("Title", "", "txt", true);
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var paths = StandaloneFileBrowser.OpenFilePanel("Open File", "", "", true);
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if (paths.Length > 0) {
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var urlArr = new List<string>(paths.Length);
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for (int i = 0; i < paths.Length; i++) {
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urlArr.Add(new System.Uri(paths[i]).AbsoluteUri);
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}
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StartCoroutine(OutputRoutine(urlArr.ToArray()));
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}
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}
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#endif
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private IEnumerator OutputRoutine(string[] urlArr) {
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var outputText = "";
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for (int i = 0; i < urlArr.Length; i++) {
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var loader = new WWW(urlArr[i]);
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yield return loader;
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outputText += loader.text;
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}
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output.text = outputText;
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}
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}
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