Basic saving and loading system

This commit is contained in:
Braedon
2022-01-30 07:03:37 -05:00
parent 7330d19ff6
commit d361f45590
127 changed files with 4967 additions and 33 deletions

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using System.Collections;
using UnityEngine;
using SFB;
public class BasicSample : MonoBehaviour {
private string _path;
void OnGUI() {
var guiScale = new Vector3(Screen.width / 800.0f, Screen.height / 600.0f, 1.0f);
GUI.matrix = Matrix4x4.TRS(Vector3.zero, Quaternion.identity, guiScale);
GUILayout.Space(20);
GUILayout.BeginHorizontal();
GUILayout.Space(20);
GUILayout.BeginVertical();
// Open File Samples
if (GUILayout.Button("Open File")) {
WriteResult(StandaloneFileBrowser.OpenFilePanel("Open File", "", "", false));
}
GUILayout.Space(5);
if (GUILayout.Button("Open File Async")) {
StandaloneFileBrowser.OpenFilePanelAsync("Open File", "", "", false, (string[] paths) => { WriteResult(paths); });
}
GUILayout.Space(5);
if (GUILayout.Button("Open File Multiple")) {
WriteResult(StandaloneFileBrowser.OpenFilePanel("Open File", "", "", true));
}
GUILayout.Space(5);
if (GUILayout.Button("Open File Extension")) {
WriteResult(StandaloneFileBrowser.OpenFilePanel("Open File", "", "txt", true));
}
GUILayout.Space(5);
if (GUILayout.Button("Open File Directory")) {
WriteResult(StandaloneFileBrowser.OpenFilePanel("Open File", Application.dataPath, "", true));
}
GUILayout.Space(5);
if (GUILayout.Button("Open File Filter")) {
var extensions = new [] {
new ExtensionFilter("Image Files", "png", "jpg", "jpeg" ),
new ExtensionFilter("Sound Files", "mp3", "wav" ),
new ExtensionFilter("All Files", "*" ),
};
WriteResult(StandaloneFileBrowser.OpenFilePanel("Open File", "", extensions, true));
}
GUILayout.Space(15);
// Open Folder Samples
if (GUILayout.Button("Open Folder")) {
var paths = StandaloneFileBrowser.OpenFolderPanel("Select Folder", "", true);
WriteResult(paths);
}
GUILayout.Space(5);
if (GUILayout.Button("Open Folder Async")) {
StandaloneFileBrowser.OpenFolderPanelAsync("Select Folder", "", true, (string[] paths) => { WriteResult(paths); });
}
GUILayout.Space(5);
if (GUILayout.Button("Open Folder Directory")) {
var paths = StandaloneFileBrowser.OpenFolderPanel("Select Folder", Application.dataPath, true);
WriteResult(paths);
}
GUILayout.Space(15);
// Save File Samples
if (GUILayout.Button("Save File")) {
_path = StandaloneFileBrowser.SaveFilePanel("Save File", "", "", "");
}
GUILayout.Space(5);
if (GUILayout.Button("Save File Async")) {
StandaloneFileBrowser.SaveFilePanelAsync("Save File", "", "", "", (string path) => { WriteResult(path); });
}
GUILayout.Space(5);
if (GUILayout.Button("Save File Default Name")) {
_path = StandaloneFileBrowser.SaveFilePanel("Save File", "", "MySaveFile", "");
}
GUILayout.Space(5);
if (GUILayout.Button("Save File Default Name Ext")) {
_path = StandaloneFileBrowser.SaveFilePanel("Save File", "", "MySaveFile", "dat");
}
GUILayout.Space(5);
if (GUILayout.Button("Save File Directory")) {
_path = StandaloneFileBrowser.SaveFilePanel("Save File", Application.dataPath, "", "");
}
GUILayout.Space(5);
if (GUILayout.Button("Save File Filter")) {
// Multiple save extension filters with more than one extension support.
var extensionList = new [] {
new ExtensionFilter("Binary", "bin"),
new ExtensionFilter("Text", "txt"),
};
_path = StandaloneFileBrowser.SaveFilePanel("Save File", "", "MySaveFile", extensionList);
}
GUILayout.EndVertical();
GUILayout.Space(20);
GUILayout.Label(_path);
GUILayout.EndHorizontal();
}
public void WriteResult(string[] paths) {
if (paths.Length == 0) {
return;
}
_path = "";
foreach (var p in paths) {
_path += p + "\n";
}
}
public void WriteResult(string path) {
_path = path;
}
}

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using System.Text;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using SFB;
[RequireComponent(typeof(Button))]
public class CanvasSampleOpenFileImage : MonoBehaviour, IPointerDownHandler {
public RawImage output;
#if UNITY_WEBGL && !UNITY_EDITOR
//
// WebGL
//
[DllImport("__Internal")]
private static extern void UploadFile(string gameObjectName, string methodName, string filter, bool multiple);
public void OnPointerDown(PointerEventData eventData) {
UploadFile(gameObject.name, "OnFileUpload", ".png, .jpg", false);
}
// Called from browser
public void OnFileUpload(string url) {
StartCoroutine(OutputRoutine(url));
}
#else
//
// Standalone platforms & editor
//
public void OnPointerDown(PointerEventData eventData) { }
void Start() {
var button = GetComponent<Button>();
button.onClick.AddListener(OnClick);
}
private void OnClick() {
var paths = StandaloneFileBrowser.OpenFilePanel("Title", "", ".png", false);
if (paths.Length > 0) {
StartCoroutine(OutputRoutine(new System.Uri(paths[0]).AbsoluteUri));
}
}
#endif
private IEnumerator OutputRoutine(string url) {
var loader = new WWW(url);
yield return loader;
output.texture = loader.texture;
}
}

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using System.Text;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using SFB;
[RequireComponent(typeof(Button))]
public class CanvasSampleOpenFileText : MonoBehaviour, IPointerDownHandler {
public Text output;
#if UNITY_WEBGL && !UNITY_EDITOR
//
// WebGL
//
[DllImport("__Internal")]
private static extern void UploadFile(string gameObjectName, string methodName, string filter, bool multiple);
public void OnPointerDown(PointerEventData eventData) {
UploadFile(gameObject.name, "OnFileUpload", ".txt", false);
}
// Called from browser
public void OnFileUpload(string url) {
StartCoroutine(OutputRoutine(url));
}
#else
//
// Standalone platforms & editor
//
public void OnPointerDown(PointerEventData eventData) { }
void Start() {
var button = GetComponent<Button>();
button.onClick.AddListener(OnClick);
}
private void OnClick() {
var paths = StandaloneFileBrowser.OpenFilePanel("Title", "", "txt", false);
if (paths.Length > 0) {
StartCoroutine(OutputRoutine(new System.Uri(paths[0]).AbsoluteUri));
}
}
#endif
private IEnumerator OutputRoutine(string url) {
var loader = new WWW(url);
yield return loader;
output.text = loader.text;
}
}

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using System.Text;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using SFB;
[RequireComponent(typeof(Button))]
public class CanvasSampleOpenFileTextMultiple : MonoBehaviour, IPointerDownHandler {
public Text output;
#if UNITY_WEBGL && !UNITY_EDITOR
//
// WebGL
//
[DllImport("__Internal")]
private static extern void UploadFile(string gameObjectName, string methodName, string filter, bool multiple);
public void OnPointerDown(PointerEventData eventData) {
UploadFile(gameObject.name, "OnFileUpload", ".txt", true);
}
// Called from browser
public void OnFileUpload(string urls) {
StartCoroutine(OutputRoutine(urls.Split(',')));
}
#else
//
// Standalone platforms & editor
//
public void OnPointerDown(PointerEventData eventData) { }
void Start() {
var button = GetComponent<Button>();
button.onClick.AddListener(OnClick);
}
private void OnClick() {
// var paths = StandaloneFileBrowser.OpenFilePanel("Title", "", "txt", true);
var paths = StandaloneFileBrowser.OpenFilePanel("Open File", "", "", true);
if (paths.Length > 0) {
var urlArr = new List<string>(paths.Length);
for (int i = 0; i < paths.Length; i++) {
urlArr.Add(new System.Uri(paths[i]).AbsoluteUri);
}
StartCoroutine(OutputRoutine(urlArr.ToArray()));
}
}
#endif
private IEnumerator OutputRoutine(string[] urlArr) {
var outputText = "";
for (int i = 0; i < urlArr.Length; i++) {
var loader = new WWW(urlArr[i]);
yield return loader;
outputText += loader.text;
}
output.text = outputText;
}
}

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using System.IO;
using System.Text;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using SFB;
[RequireComponent(typeof(Button))]
public class CanvasSampleSaveFileImage : MonoBehaviour, IPointerDownHandler {
public Text output;
private byte[] _textureBytes;
void Awake() {
// Create red texture
var width = 100;
var height = 100;
Texture2D tex = new Texture2D(width, height, TextureFormat.RGB24, false);
for (int i = 0; i < width; i++) {
for (int j = 0; j < height; j++) {
tex.SetPixel(i, j, Color.red);
}
}
tex.Apply();
_textureBytes = tex.EncodeToPNG();
UnityEngine.Object.Destroy(tex);
}
#if UNITY_WEBGL && !UNITY_EDITOR
//
// WebGL
//
[DllImport("__Internal")]
private static extern void DownloadFile(string gameObjectName, string methodName, string filename, byte[] byteArray, int byteArraySize);
// Broser plugin should be called in OnPointerDown.
public void OnPointerDown(PointerEventData eventData) {
DownloadFile(gameObject.name, "OnFileDownload", "sample.png", _textureBytes, _textureBytes.Length);
}
// Called from browser
public void OnFileDownload() {
output.text = "File Successfully Downloaded";
}
#else
//
// Standalone platforms & editor
//
public void OnPointerDown(PointerEventData eventData) { }
// Listen OnClick event in standlone builds
void Start() {
var button = GetComponent<Button>();
button.onClick.AddListener(OnClick);
}
public void OnClick() {
var path = StandaloneFileBrowser.SaveFilePanel("Title", "", "sample", "png");
if (!string.IsNullOrEmpty(path)) {
File.WriteAllBytes(path, _textureBytes);
}
}
#endif
}

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using System.IO;
using System.Text;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using SFB;
[RequireComponent(typeof(Button))]
public class CanvasSampleSaveFileText : MonoBehaviour, IPointerDownHandler {
public Text output;
// Sample text data
private string _data = "Example text created by StandaloneFileBrowser";
#if UNITY_WEBGL && !UNITY_EDITOR
//
// WebGL
//
[DllImport("__Internal")]
private static extern void DownloadFile(string gameObjectName, string methodName, string filename, byte[] byteArray, int byteArraySize);
// Broser plugin should be called in OnPointerDown.
public void OnPointerDown(PointerEventData eventData) {
var bytes = Encoding.UTF8.GetBytes(_data);
DownloadFile(gameObject.name, "OnFileDownload", "sample.txt", bytes, bytes.Length);
}
// Called from browser
public void OnFileDownload() {
output.text = "File Successfully Downloaded";
}
#else
//
// Standalone platforms & editor
//
public void OnPointerDown(PointerEventData eventData) { }
// Listen OnClick event in standlone builds
void Start() {
var button = GetComponent<Button>();
button.onClick.AddListener(OnClick);
}
public void OnClick() {
var path = StandaloneFileBrowser.SaveFilePanel("Title", "", "sample", "txt");
if (!string.IsNullOrEmpty(path)) {
File.WriteAllText(path, _data);
}
}
#endif
}

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