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Auto-Swing (#827)
* BurstLinq make BGM resync when changing pitch (to test) * autoswing some game implementations, most games already work fine * more game tweaks * 16th note swing more game fixes make pitch change resync optional in the API * suppress some common warnings * Update Credits.txt
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@ -16,6 +16,7 @@ using SatorImaging.UnitySourceGenerator;
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using System;
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using System.IO;
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using System.Linq;
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using BurstLinq;
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using UnityEngine.Assertions.Must;
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using Newtonsoft.Json.Linq;
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@ -98,6 +99,7 @@ namespace HeavenStudio
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{
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{"tempo", 120f},
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{"swing", 0f},
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{"swingDivision", 1f},
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{"timeSignature", new Vector2(4, 4)},
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};
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