mirror of
https://github.com/RHeavenStudio/HeavenStudio.git
synced 2025-06-13 06:57:39 +02:00
Note param stuff + some other fixes
This commit is contained in:
@ -26,7 +26,7 @@ namespace HeavenStudio.Games.Scripts_BoardMeeting
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{
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if (rollLoop != null)
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{
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rollLoop.Stop();
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rollLoop.KillLoop();
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}
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}
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@ -26,12 +26,12 @@ namespace HeavenStudio.Games.Loaders
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{
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new Param.CollapseParam((x, _) => !(bool)x, new string[] { "note1", "note2", "note3", "note4", "note5", "note6"})
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}),
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new Param("note1", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 0, 3, 4, "builtToScaleDS/PianoPreview"), "1st note", "Set the number of semitones up or down this note should be pitched."),
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new Param("note2", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 2, 3, 4, "builtToScaleDS/PianoPreview"), "2nd note", "Set the number of semitones up or down this note should be pitched."),
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new Param("note3", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 4, 3, 4, "builtToScaleDS/PianoPreview"), "3rd note", "Set the number of semitones up or down this note should be pitched."),
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new Param("note4", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 5, 3, 4, "builtToScaleDS/PianoPreview"), "4th note", "Set the number of semitones up or down this note should be pitched."),
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new Param("note5", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 7, 3, 4, "builtToScaleDS/PianoPreview"), "5th note", "Set the number of semitones up or down this note should be pitched. This note plays together with the 6th note."),
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new Param("note6", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 12, 3, 4, "builtToScaleDS/PianoPreview"), "6th note", "Set the number of semitones up or down this note should be pitched. This note plays together with the 5th note."),
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new Param("note1", new EntityTypes.Note(0, 3, 4, "builtToScaleDS/Piano"), "1st note", "Set the number of semitones up or down this note should be pitched."),
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new Param("note2", new EntityTypes.Note(2, 3, 4, "builtToScaleDS/Piano"), "2nd note", "Set the number of semitones up or down this note should be pitched."),
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new Param("note3", new EntityTypes.Note(4, 3, 4, "builtToScaleDS/Piano"), "3rd note", "Set the number of semitones up or down this note should be pitched."),
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new Param("note4", new EntityTypes.Note(5, 3, 4, "builtToScaleDS/Piano"), "4th note", "Set the number of semitones up or down this note should be pitched."),
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new Param("note5", new EntityTypes.Note(7, 3, 4, "builtToScaleDS/Piano"), "5th note", "Set the number of semitones up or down this note should be pitched. This note plays together with the 6th note."),
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new Param("note6", new EntityTypes.Note(12, 3, 4, "builtToScaleDS/Piano"), "6th note", "Set the number of semitones up or down this note should be pitched. This note plays together with the 5th note."),
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}
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},
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new GameAction("play piano", "Play Note")
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@ -40,7 +40,7 @@ namespace HeavenStudio.Games.Loaders
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resizable = true,
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parameters = new List<Param>()
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{
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new Param("type", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 0, 3, 4, "builtToScaleDS/PianoPreview"), "Semitones", "Set the number of semitones up or down this note should be pitched.")
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new Param("type", new EntityTypes.Note(0, 3, 4, "builtToScaleDS/Piano"), "Semitones", "Set the number of semitones up or down this note should be pitched.")
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},
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},
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new GameAction("color", "Color Palette")
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@ -74,7 +74,7 @@ namespace HeavenStudio.Games.Scripts_GleeClub
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anim.SetBool("Mega", true);
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anim.Play("OpenMouth", 0, 0);
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shouldMegaClose = true;
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if (currentSound != null) currentSound.Stop();
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if (currentSound != null) currentSound.KillLoop();
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SoundByte.PlayOneShotGame("gleeClub/LoudWailStart");
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currentSound = SoundByte.PlayOneShotGame("gleeClub/LoudWailLoop", -1, currentPitch, 1f, true);
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BeatAction.New(game, new List<BeatAction.Action>()
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@ -95,7 +95,7 @@ namespace HeavenStudio.Games.Scripts_GleeClub
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anim.SetBool("Mega", false);
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shouldMegaClose = false;
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anim.Play("OpenMouth", 0, 0);
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if (currentSound != null) currentSound.Stop();
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if (currentSound != null) currentSound.KillLoop();
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currentSound = SoundByte.PlayOneShotGame("gleeClub/WailLoop", -1, currentPitch, 1f, true);
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}
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@ -104,7 +104,8 @@ namespace HeavenStudio.Games.Scripts_GleeClub
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if (!singing || disappeared) return;
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singing = false;
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anim.Play(mega ? "MegaCloseMouth" : "CloseMouth", 0, 0);
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if (currentSound != null) currentSound.Stop();
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if (currentSound != null) currentSound.KillLoop();
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currentSound = null;
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if (playSound) SoundByte.PlayOneShotGame("gleeClub/StopWail");
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}
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}
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@ -26,17 +26,17 @@ namespace HeavenStudio.Games.Loaders
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resizable = true,
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parameters = new List<Param>()
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{
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new Param("semiTones", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, -5, 4, 5, "gleeClub/WailPreview"), "Semitones", "Set the number of semitones up or down this note should be pitched."),
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new Param("semiTones1", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, -1, 4, 5, "gleeClub/WailPreview"), "Semitones (Next)", "Set the number of semitones up or down this note should be pitched."),
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new Param("semiTonesPlayer", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 2, 4, 5, "gleeClub/WailPreview"), "Semitones (Player)", "Set the number of semitones up or down this note should be pitched."),
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new Param("semiTones", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, -5, 4, 5, "gleeClub/WailLoop"), "Semitones", "Set the number of semitones up or down this note should be pitched."),
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new Param("semiTones1", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, -1, 4, 5, "gleeClub/WailLoop"), "Semitones (Next)", "Set the number of semitones up or down this note should be pitched."),
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new Param("semiTonesPlayer", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 2, 4, 5, "gleeClub/WailLoop"), "Semitones (Player)", "Set the number of semitones up or down this note should be pitched."),
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new Param("close", GleeClub.MouthOpenClose.Both, "Close/Open Mouth", "Choose if the chorus kids should close or open their mouth."),
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new Param("repeat", false, "Repeating", "Toggle if the left and middle chorus kid should repeat this singing cue.", new List<Param.CollapseParam>()
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{
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new Param.CollapseParam((x, _) => (bool)x, new string[] { "semiTonesLeft2", "semiTonesLeft3", "semiTonesMiddle2" })
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}),
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new Param("semiTonesLeft2", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 0, 4, 5, "gleeClub/WailPreview"), "Semitones (Repeat Left First)", "Set the number of semitones up or down this note should be pitched."),
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new Param("semiTonesLeft3", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 0, 4, 5, "gleeClub/WailPreview"), "Semitones (Repeat Left Last)", "Set the number of semitones up or down this note should be pitched."),
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new Param("semiTonesMiddle2", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 0, 4, 5, "gleeClub/WailPreview"), "Semitones (Repeat Middle)", "Set the number of semitones up or down this note should be pitched."),
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new Param("semiTonesLeft2", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 0, 4, 5, "gleeClub/WailLoop"), "Semitones (Repeat Left First)", "Set the number of semitones up or down this note should be pitched."),
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new Param("semiTonesLeft3", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 0, 4, 5, "gleeClub/WailLoop"), "Semitones (Repeat Left Last)", "Set the number of semitones up or down this note should be pitched."),
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new Param("semiTonesMiddle2", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 0, 4, 5, "gleeClub/WailLoop"), "Semitones (Repeat Middle)", "Set the number of semitones up or down this note should be pitched."),
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}
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},
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new GameAction("baton", "Baton")
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@ -50,9 +50,9 @@ namespace HeavenStudio.Games.Loaders
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defaultLength = 4f,
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parameters = new List<Param>()
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{
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new Param("semiTones", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, -1, 4, 5, "gleeClub/WailPreview"), "Semitones", "Set the number of semitones up or down this note should be pitched."),
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new Param("semiTones1", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 4, 4, 5, "gleeClub/WailPreview"), "Semitones (Next)", "Set the number of semitones up or down this note should be pitched."),
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new Param("semiTonesPlayer", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 10, 4, 5, "gleeClub/WailPreview"), "Semitones (Player)", "Set the number of semitones up or down this note should be pitched."),
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new Param("semiTones", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, -1, 4, 5, "gleeClub/WailLoop"), "Semitones", "Set the number of semitones up or down this note should be pitched."),
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new Param("semiTones1", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 4, 4, 5, "gleeClub/WailLoop"), "Semitones (Next)", "Set the number of semitones up or down this note should be pitched."),
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new Param("semiTonesPlayer", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 10, 4, 5, "gleeClub/WailLoop"), "Semitones (Player)", "Set the number of semitones up or down this note should be pitched."),
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new Param("pitch", new EntityTypes.Float(0f, 5f, 1f), "Conductor Voice Pitch", "Choose the pitch of the conductor's voice. 1 is normal pitch.")
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}
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},
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@ -62,9 +62,9 @@ namespace HeavenStudio.Games.Loaders
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defaultLength = 0.5f,
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parameters = new List<Param>()
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{
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new Param("semiTones", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 0, 4, 5, "gleeClub/WailPreview"), "Semitones", "Set the number of semitones up or down this note should be pitched."),
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new Param("semiTones1", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 0, 4, 5, "gleeClub/WailPreview"), "Semitones (Next)", "Set the number of semitones up or down this note should be pitched."),
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new Param("semiTonesPlayer", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 0, 4, 5, "gleeClub/WailPreview"), "Semitones (Player)", "Set the number of semitones up or down this note should be pitched."),
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new Param("semiTones", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 0, 4, 5, "gleeClub/WailLoop"), "Semitones", "Set the number of semitones up or down this note should be pitched."),
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new Param("semiTones1", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 0, 4, 5, "gleeClub/WailLoop"), "Semitones (Next)", "Set the number of semitones up or down this note should be pitched."),
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new Param("semiTonesPlayer", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 0, 4, 5, "gleeClub/WailLoop"), "Semitones (Player)", "Set the number of semitones up or down this note should be pitched."),
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}
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},
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new GameAction("presence", "Toggle Chorus Kids")
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@ -20,10 +20,10 @@ namespace HeavenStudio.Games.Loaders
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parameters = new List<Param>()
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{
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new Param("offset", new EntityTypes.Float(-1, 2, -1), "Spawn Offset", "Set when the rocket should rise up."),
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new Param("note1", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 2, 0,4, "launchParty/rocket_note"), "1st Note", "Set the number of semitones up or down this note should be pitched."),
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new Param("note2", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 4, 0,4, "launchParty/rocket_note"), "2nd Note", "Set the number of semitones up or down this note should be pitched."),
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new Param("note3", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 5, 0,4, "launchParty/rocket_note"), "3rd Note", "Set the number of semitones up or down this note should be pitched."),
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new Param("note4", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 7, 0,4, "launchParty/rocket_note"), "4th Note", "Set the number of semitones up or down this note should be pitched.")
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new Param("note1", new EntityTypes.Note(2, 0, 4, "launchParty/rocket_note"), "1st Note", "Set the number of semitones up or down this note should be pitched."),
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new Param("note2", new EntityTypes.Note(4, 0, 4, "launchParty/rocket_note"), "2nd Note", "Set the number of semitones up or down this note should be pitched."),
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new Param("note3", new EntityTypes.Note(5, 0, 4, "launchParty/rocket_note"), "3rd Note", "Set the number of semitones up or down this note should be pitched."),
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new Param("note4", new EntityTypes.Note(7, 0, 4, "launchParty/rocket_note"), "4th Note", "Set the number of semitones up or down this note should be pitched.")
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}
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},
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new GameAction("partyCracker", "Party-Popper")
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@ -33,12 +33,12 @@ namespace HeavenStudio.Games.Loaders
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parameters = new List<Param>()
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{
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new Param("offset", new EntityTypes.Float(-1, 1, -1), "Spawn Offset", "Set when the rocket should rise up."),
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new Param("note1", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 4, 0, 4, "launchParty/popper_note"), "1st Note", "Set the number of semitones up or down this note should be pitched."),
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new Param("note2", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 5, 0, 4, "launchParty/popper_note"), "2nd Note", "Set the number of semitones up or down this note should be pitched."),
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new Param("note3", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 7, 0, 4, "launchParty/popper_note"), "3rd Note", "Set the number of semitones up or down this note should be pitched."),
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new Param("note4", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 9, 0, 4, "launchParty/popper_note"), "4th Note", "Set the number of semitones up or down this note should be pitched."),
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new Param("note5", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 11, 0, 4, "launchParty/popper_note"), "5th Note", "Set the number of semitones up or down this note should be pitched."),
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new Param("note6", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 12, 0, 4, "launchParty/popper_note"), "6th Note", "Set the number of semitones up or down this note should be pitched.")
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new Param("note1", new EntityTypes.Note(4, 0, 4, "launchParty/popper_note"), "1st Note", "Set the number of semitones up or down this note should be pitched."),
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new Param("note2", new EntityTypes.Note(5, 0, 4, "launchParty/popper_note"), "2nd Note", "Set the number of semitones up or down this note should be pitched."),
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new Param("note3", new EntityTypes.Note(7, 0, 4, "launchParty/popper_note"), "3rd Note", "Set the number of semitones up or down this note should be pitched."),
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new Param("note4", new EntityTypes.Note(9, 0, 4, "launchParty/popper_note"), "4th Note", "Set the number of semitones up or down this note should be pitched."),
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new Param("note5", new EntityTypes.Note(11, 0, 4, "launchParty/popper_note"), "5th Note", "Set the number of semitones up or down this note should be pitched."),
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new Param("note6", new EntityTypes.Note(12, 0, 4, "launchParty/popper_note"), "6th Note", "Set the number of semitones up or down this note should be pitched.")
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}
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},
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new GameAction("bell", "Bell")
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@ -49,15 +49,15 @@ namespace HeavenStudio.Games.Loaders
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parameters = new List<Param>()
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{
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new Param("offset", new EntityTypes.Float(-1, 1, -1), "Spawn Offset", "Set when the rocket should rise up."),
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new Param("note1", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 0, 0, 4, "launchParty/bell_note"), "1st Note", "Set the number of semitones up or down this note should be pitched."),
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new Param("note2", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 2, 0, 4, "launchParty/bell_short"), "2nd Note", "Set the number of semitones up or down this note should be pitched."),
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new Param("note3", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 4, 0, 4, "launchParty/bell_short"), "3rd Note", "Set the number of semitones up or down this note should be pitched."),
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new Param("note4", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 5, 0, 4, "launchParty/bell_short"), "4th Note", "Set the number of semitones up or down this note should be pitched."),
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new Param("note5", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 7, 0, 4, "launchParty/bell_short"), "5th Note", "Set the number of semitones up or down this note should be pitched."),
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new Param("note6", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 9, 0, 4, "launchParty/bell_short"), "6th Note", "Set the number of semitones up or down this note should be pitched."),
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new Param("note7", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 11, 0, 4, "launchParty/bell_short"), "7th Note", "Set the number of semitones up or down this note should be pitched."),
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new Param("note8", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 12, 0, 4, "launchParty/bell_short"), "8th Note", "Set the number of semitones up or down this note should be pitched."),
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new Param("note9", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 0, 0, 4, "launchParty/bell_blast"), "9th Note (Launch)", "Set the number of semitones up or down this note should be pitched."),
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new Param("note1", new EntityTypes.Note(0, 0, 4, "launchParty/bell_note"), "1st Note", "Set the number of semitones up or down this note should be pitched."),
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new Param("note2", new EntityTypes.Note(2, 0, 4, "launchParty/bell_short"), "2nd Note", "Set the number of semitones up or down this note should be pitched."),
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new Param("note3", new EntityTypes.Note(4, 0, 4, "launchParty/bell_short"), "3rd Note", "Set the number of semitones up or down this note should be pitched."),
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new Param("note4", new EntityTypes.Note(5, 0, 4, "launchParty/bell_short"), "4th Note", "Set the number of semitones up or down this note should be pitched."),
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new Param("note5", new EntityTypes.Note(7, 0, 4, "launchParty/bell_short"), "5th Note", "Set the number of semitones up or down this note should be pitched."),
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new Param("note6", new EntityTypes.Note(9, 0, 4, "launchParty/bell_short"), "6th Note", "Set the number of semitones up or down this note should be pitched."),
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new Param("note7", new EntityTypes.Note(11, 0, 4, "launchParty/bell_short"), "7th Note", "Set the number of semitones up or down this note should be pitched."),
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new Param("note8", new EntityTypes.Note(12, 0, 4, "launchParty/bell_short"), "8th Note", "Set the number of semitones up or down this note should be pitched."),
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new Param("note9", new EntityTypes.Note(0, 0, 4, "launchParty/bell_blast"), "9th Note (Launch)", "Set the number of semitones up or down this note should be pitched."),
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}
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},
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new GameAction("bowlingPin", "Bowling Pin")
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@ -68,21 +68,21 @@ namespace HeavenStudio.Games.Loaders
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parameters = new List<Param>()
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{
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new Param("offset", new EntityTypes.Float(-1, 1, -1), "Spawn Offset", "Set when the rocket should rise up."),
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new Param("note1", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 5, 0, 4, "launchParty/pin"), "1st Note", "Set the number of semitones up or down this note should be pitched."),
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new Param("note2", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, -1, 0, 4, "launchParty/flute"), "2nd Note (Flute)", "Set the number of semitones up or down this note should be pitched."),
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new Param("note3", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 0, 0, 4, "launchParty/flute"), "3rd Note (Flute)", "Set the number of semitones up or down this note should be pitched."),
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new Param("note4", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, -1, 0, 4, "launchParty/flute"), "4th Note (Flute)", "Set the number of semitones up or down this note should be pitched."),
|
||||
new Param("note5", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 0, 0, 4, "launchParty/flute"), "5th Note (Flute)", "Set the number of semitones up or down this note should be pitched."),
|
||||
new Param("note6", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, -1, 0, 4, "launchParty/flute"), "6th Note (Flute)", "Set the number of semitones up or down this note should be pitched."),
|
||||
new Param("note7", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 0, 0, 4, "launchParty/flute"), "7th Note (Flute)", "Set the number of semitones up or down this note should be pitched."),
|
||||
new Param("note8", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, -1, 0, 4, "launchParty/flute"), "8th Note (Flute)", "Set the number of semitones up or down this note should be pitched."),
|
||||
new Param("note9", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 0, 0, 4, "launchParty/flute"), "9th Note (Flute)", "Set the number of semitones up or down this note should be pitched."),
|
||||
new Param("note10", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, -1, 0, 4, "launchParty/flute"), "10th Note (Flute)", "Set the number of semitones up or down this note should be pitched."),
|
||||
new Param("note11", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 0, 0, 4, "launchParty/flute"), "11th Note (Flute)", "Set the number of semitones up or down this note should be pitched."),
|
||||
new Param("note12", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, -1, 0, 4, "launchParty/flute"), "12th Note (Flute)", "Set the number of semitones up or down this note should be pitched."),
|
||||
new Param("note13", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 0, 0, 4, "launchParty/flute"), "13th Note (Flute)", "Set the number of semitones up or down this note should be pitched."),
|
||||
new Param("note14", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 7, 0, 4, "launchParty/flute"), "14th Note (Flute)", "Set the number of semitones up or down this note should be pitched."),
|
||||
new Param("note15", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 7, 0, 4, "launchParty/pin"), "15th Note", "The number of semitones up or down this note should be pitched")
|
||||
new Param("note1", new EntityTypes.Note(5, 0, 4, "launchParty/pin"), "1st Note", "Set the number of semitones up or down this note should be pitched."),
|
||||
new Param("note2", new EntityTypes.Note(-1, 0, 4, "launchParty/flute"), "2nd Note (Flute)", "Set the number of semitones up or down this note should be pitched."),
|
||||
new Param("note3", new EntityTypes.Note(0, 0, 4, "launchParty/flute"), "3rd Note (Flute)", "Set the number of semitones up or down this note should be pitched."),
|
||||
new Param("note4", new EntityTypes.Note(-1, 0, 4, "launchParty/flute"), "4th Note (Flute)", "Set the number of semitones up or down this note should be pitched."),
|
||||
new Param("note5", new EntityTypes.Note(0, 0, 4, "launchParty/flute"), "5th Note (Flute)", "Set the number of semitones up or down this note should be pitched."),
|
||||
new Param("note6", new EntityTypes.Note(-1, 0, 4, "launchParty/flute"), "6th Note (Flute)", "Set the number of semitones up or down this note should be pitched."),
|
||||
new Param("note7", new EntityTypes.Note(0, 0, 4, "launchParty/flute"), "7th Note (Flute)", "Set the number of semitones up or down this note should be pitched."),
|
||||
new Param("note8", new EntityTypes.Note(-1, 0, 4, "launchParty/flute"), "8th Note (Flute)", "Set the number of semitones up or down this note should be pitched."),
|
||||
new Param("note9", new EntityTypes.Note(0, 0, 4, "launchParty/flute"), "9th Note (Flute)", "Set the number of semitones up or down this note should be pitched."),
|
||||
new Param("note10", new EntityTypes.Note(-1, 0, 4, "launchParty/flute"), "10th Note (Flute)", "Set the number of semitones up or down this note should be pitched."),
|
||||
new Param("note11", new EntityTypes.Note(0, 0, 4, "launchParty/flute"), "11th Note (Flute)", "Set the number of semitones up or down this note should be pitched."),
|
||||
new Param("note12", new EntityTypes.Note(-1, 0, 4, "launchParty/flute"), "12th Note (Flute)", "Set the number of semitones up or down this note should be pitched."),
|
||||
new Param("note13", new EntityTypes.Note(0, 0, 4, "launchParty/flute"), "13th Note (Flute)", "Set the number of semitones up or down this note should be pitched."),
|
||||
new Param("note14", new EntityTypes.Note(7, 0, 4, "launchParty/flute"), "14th Note (Flute)", "Set the number of semitones up or down this note should be pitched."),
|
||||
new Param("note15", new EntityTypes.Note(7, 0, 4, "launchParty/pin"), "15th Note", "The number of semitones up or down this note should be pitched")
|
||||
}
|
||||
},
|
||||
new GameAction("posMove", "Change Launch Pad Position")
|
||||
|
@ -66,7 +66,7 @@ namespace HeavenStudio.Games.Scripts_RhythmTweezers
|
||||
tweezers.hitOnFrame++;
|
||||
|
||||
if (pullSound != null)
|
||||
pullSound.Stop();
|
||||
pullSound.KillLoop();
|
||||
|
||||
pluckState = -1;
|
||||
}
|
||||
@ -78,7 +78,7 @@ namespace HeavenStudio.Games.Scripts_RhythmTweezers
|
||||
tweezers.anim.Play("Tweezers_Idle", 0, 0);
|
||||
|
||||
if (pullSound != null)
|
||||
pullSound.Stop();
|
||||
pullSound.KillLoop();
|
||||
|
||||
pluckState = -1;
|
||||
game.ScoreMiss();
|
||||
|
@ -35,25 +35,25 @@ namespace HeavenStudio.Games.Loaders
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("respond", true, "Respond", "Toggle if this guitar riff will have to be responded to by Soshi (the player)."),
|
||||
new Param("1JJ", new EntityTypes.Integer(-1, 24, 0), "E2 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
|
||||
new Param("2JJ", new EntityTypes.Integer(-1, 24, 0), "A2 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
|
||||
new Param("3JJ", new EntityTypes.Integer(-1, 24, 0), "D3 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
|
||||
new Param("4JJ", new EntityTypes.Integer(-1, 24, 0), "G3 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
|
||||
new Param("5JJ", new EntityTypes.Integer(-1, 24, 0), "B3 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
|
||||
new Param("6JJ", new EntityTypes.Integer(-1, 24, 0), "E4 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
|
||||
new Param("sampleJJ", Rockers.PremadeSamples.None, "Premade Sample (JJ)", "Set if this riff should use a premade sample."),
|
||||
new Param("pitchSampleJJ", new EntityTypes.Integer(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 0), "Sample Semitones (JJ)", "Set how many semitones the premade sample should be pitched up."),
|
||||
new Param("1JJ", new EntityTypes.Note(-1, 24, 0, 7, 2, offsetToC: false), "E2 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
|
||||
new Param("2JJ", new EntityTypes.Note(-1, 24, 0, 0, 2, offsetToC: false), "A2 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
|
||||
new Param("3JJ", new EntityTypes.Note(-1, 24, 0, 5, 3, offsetToC: false), "D3 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
|
||||
new Param("4JJ", new EntityTypes.Note(-1, 24, 0, 10, 3, offsetToC: false), "G3 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
|
||||
new Param("5JJ", new EntityTypes.Note(-1, 24, 0, 2, 3, offsetToC: false), "B3 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
|
||||
new Param("6JJ", new EntityTypes.Note(-1, 24, 0, 7, 4, offsetToC: false), "E4 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
|
||||
new Param("sampleJJ", new EntityTypes.NoteSampleDropdown(Rockers.PremadeSamples.None, Rockers.GetSample, "pitchSampleJJ"), "Premade Sample (JJ)", "Set if this riff should use a premade sample."),
|
||||
new Param("pitchSampleJJ", new EntityTypes.Note(offsetToC: false), "Sample Semitones (JJ)", "Set how many semitones the premade sample should be pitched up."),
|
||||
new Param("gcJJ", false, "Glee Club Guitar (JJ)", "Toggle if JJ should use the same guitar as in the Glee Club guitar lessons in DS."),
|
||||
new Param("1S", new EntityTypes.Integer(-1, 24, 0), "E2 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
|
||||
new Param("2S", new EntityTypes.Integer(-1, 24, 0), "A2 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
|
||||
new Param("3S", new EntityTypes.Integer(-1, 24, 0), "D3 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
|
||||
new Param("4S", new EntityTypes.Integer(-1, 24, 0), "G3 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
|
||||
new Param("5S", new EntityTypes.Integer(-1, 24, 0), "B3 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
|
||||
new Param("6S", new EntityTypes.Integer(-1, 24, 0), "E4 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
|
||||
new Param("sampleS", Rockers.PremadeSamples.None, "Premade Sample (Soshi)", "Set if this riff should use a premade sample."),
|
||||
new Param("pitchSampleS", new EntityTypes.Integer(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 0), "Sample Semitones (Soshi)", "Set how many semitones the premade sample should be pitched up."),
|
||||
new Param("1S", new EntityTypes.Note(-1, 24, 0, 7, 2, offsetToC: false), "E2 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
|
||||
new Param("2S", new EntityTypes.Note(-1, 24, 0, 0, 2, offsetToC: false), "A2 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
|
||||
new Param("3S", new EntityTypes.Note(-1, 24, 0, 5, 3, offsetToC: false), "D3 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
|
||||
new Param("4S", new EntityTypes.Note(-1, 24, 0, 10, 3, offsetToC: false), "G3 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
|
||||
new Param("5S", new EntityTypes.Note(-1, 24, 0, 2, 3, offsetToC: false), "B3 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
|
||||
new Param("6S", new EntityTypes.Note(-1, 24, 0, 7, 4, offsetToC: false), "E4 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
|
||||
new Param("sampleS", new EntityTypes.NoteSampleDropdown(Rockers.PremadeSamples.None, Rockers.GetSample, "pitchSampleS"), "Premade Sample (Soshi)", "Set if this riff should use a premade sample."),
|
||||
new Param("pitchSampleS", new EntityTypes.Note(offsetToC: false), "Sample Semitones (Soshi)", "Set how many semitones the premade sample should be pitched up."),
|
||||
new Param("gcS", false, "Glee Club Guitar (Soshi)", "Toggle if Soshi should use the same guitar as in the Glee Club guitar lessons in DS.")
|
||||
},
|
||||
}
|
||||
},
|
||||
new GameAction("bend", "Bend")
|
||||
{
|
||||
@ -125,22 +125,22 @@ namespace HeavenStudio.Games.Loaders
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("moveCamera", true, "Move Camera", "Toggle if the camera should move to the middle."),
|
||||
new Param("JJ1", Rockers.PremadeSamples.ChordG5, "Premade Sample 1 (JJ)", "Set the sample to use for the 1st riff."),
|
||||
new Param("pJJ1", new EntityTypes.Integer(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 0), "Sample Semitones 1 (JJ)", "Set how many semitones the premade sample should be pitched up."),
|
||||
new Param("JJ2", Rockers.PremadeSamples.ChordG5, "Premade Sample 2 (JJ)", "Set the sample to use for the 2nd riff."),
|
||||
new Param("pJJ2", new EntityTypes.Integer(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 0), "Sample Semitones 2 (JJ)", "Set how many semitones the premade sample should be pitched up."),
|
||||
new Param("JJ3", Rockers.PremadeSamples.ChordG5, "Premade Sample 3 (JJ)", "Set the sample to use for the 3rd riff."),
|
||||
new Param("pJJ3", new EntityTypes.Integer(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 0), "Sample Semitones 3 (JJ)", "Set how many semitones the premade sample should be pitched up."),
|
||||
new Param("JJ4", Rockers.PremadeSamples.ChordA, "Premade Sample 4 (JJ)", "Set the sample to use for the final riff."),
|
||||
new Param("pJJ4", new EntityTypes.Integer(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 0), "Sample Semitones 4 (JJ)", "Set how many semitones the premade sample should be pitched up."),
|
||||
new Param("S1", Rockers.PremadeSamples.ChordG, "Premade Sample 1 (Soshi)", "Set the sample to use for the 1st riff."),
|
||||
new Param("pS1", new EntityTypes.Integer(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 0), "Sample Semitones 1 (Soshi)", "Set how many semitones the premade sample should be pitched up."),
|
||||
new Param("S2", Rockers.PremadeSamples.ChordG, "Premade Sample 2 (Soshi)", "Set the sample to use for the 2nd riff."),
|
||||
new Param("pS2", new EntityTypes.Integer(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 0), "Sample Semitones 2 (Soshi)", "Set how many semitones the premade sample should be pitched up."),
|
||||
new Param("S3", Rockers.PremadeSamples.ChordG, "Premade Sample 3 (Soshi)", "Set the sample to use for the 3rd riff."),
|
||||
new Param("pS3", new EntityTypes.Integer(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 0), "Sample Semitones 3 (Soshi)", "Set how many semitones the premade sample should be pitched up."),
|
||||
new Param("S4", Rockers.PremadeSamples.ChordA, "Premade Sample 4 (Soshi)", "Set the sample to use for the final riff."),
|
||||
new Param("pS4", new EntityTypes.Integer(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 0), "Sample Semitones 4 (Soshi)", "Set how many semitones the premade sample should be pitched up."),
|
||||
new Param("JJ1", new EntityTypes.NoteSampleDropdown(Rockers.PremadeSamples.ChordG5, Rockers.GetSample, "pJJ1"), "Premade Sample 1 (JJ)", "Set the sample to use for the 1st riff."),
|
||||
new Param("pJJ1", new EntityTypes.Note(offsetToC: false), "Sample Semitones 1 (JJ)", "Set how many semitones the premade sample should be pitched up."),
|
||||
new Param("JJ2", new EntityTypes.NoteSampleDropdown(Rockers.PremadeSamples.ChordG5, Rockers.GetSample, "pJJ2"), "Premade Sample 2 (JJ)", "Set the sample to use for the 2nd riff."),
|
||||
new Param("pJJ2", new EntityTypes.Note(offsetToC: false), "Sample Semitones 2 (JJ)", "Set how many semitones the premade sample should be pitched up."),
|
||||
new Param("JJ3", new EntityTypes.NoteSampleDropdown(Rockers.PremadeSamples.ChordG5, Rockers.GetSample, "pJJ3"), "Premade Sample 3 (JJ)", "Set the sample to use for the 3rd riff."),
|
||||
new Param("pJJ3", new EntityTypes.Note(offsetToC: false), "Sample Semitones 3 (JJ)", "Set how many semitones the premade sample should be pitched up."),
|
||||
new Param("JJ4", new EntityTypes.NoteSampleDropdown(Rockers.PremadeSamples.ChordA, Rockers.GetSample, "pJJ4"), "Premade Sample 4 (JJ)", "Set the sample to use for the final riff."),
|
||||
new Param("pJJ4", new EntityTypes.Note(offsetToC: false), "Sample Semitones 4 (JJ)", "Set how many semitones the premade sample should be pitched up."),
|
||||
new Param("S1", new EntityTypes.NoteSampleDropdown(Rockers.PremadeSamples.ChordG, Rockers.GetSample, "pS1"), "Premade Sample 1 (Soshi)", "Set the sample to use for the 1st riff."),
|
||||
new Param("pS1", new EntityTypes.Note(offsetToC: false), "Sample Semitones 1 (Soshi)", "Set how many semitones the premade sample should be pitched up."),
|
||||
new Param("S2", new EntityTypes.NoteSampleDropdown(Rockers.PremadeSamples.ChordG, Rockers.GetSample, "pS2"), "Premade Sample 2 (Soshi)", "Set the sample to use for the 2nd riff."),
|
||||
new Param("pS2", new EntityTypes.Note(offsetToC: false), "Sample Semitones 2 (Soshi)", "Set how many semitones the premade sample should be pitched up."),
|
||||
new Param("S3", new EntityTypes.NoteSampleDropdown(Rockers.PremadeSamples.ChordG, Rockers.GetSample, "pS3"), "Premade Sample 3 (Soshi)", "Set the sample to use for the 3rd riff."),
|
||||
new Param("pS3", new EntityTypes.Note(offsetToC: false), "Sample Semitones 3 (Soshi)", "Set how many semitones the premade sample should be pitched up."),
|
||||
new Param("S4", new EntityTypes.NoteSampleDropdown(Rockers.PremadeSamples.ChordA, Rockers.GetSample, "pS4"), "Premade Sample 4 (Soshi)", "Set the sample to use for the final riff."),
|
||||
new Param("pS4", new EntityTypes.Note(offsetToC: false), "Sample Semitones 4 (Soshi)", "Set how many semitones the premade sample should be pitched up."),
|
||||
}
|
||||
},
|
||||
new GameAction("lastOne", "Last One!")
|
||||
@ -171,18 +171,18 @@ namespace HeavenStudio.Games.Loaders
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("moveCamera", true, "Move Camera", "Toggle if the camera should move to the middle."),
|
||||
new Param("JJ1", Rockers.PremadeSamples.ChordAsus4, "Premade Sample 1 (JJ)", "Set the sample to use for the 1st riff."),
|
||||
new Param("pJJ1", new EntityTypes.Integer(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 0), "Sample Semitones 1 (JJ)", "Set how many semitones the premade sample should be pitched up."),
|
||||
new Param("JJ2", Rockers.PremadeSamples.ChordAsus4, "Premade Sample 2 (JJ)", "Set the sample to use for the 2nd riff."),
|
||||
new Param("pJJ2", new EntityTypes.Integer(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 0), "Sample Semitones 2 (JJ)", "Set how many semitones the premade sample should be pitched up."),
|
||||
new Param("JJ3", Rockers.PremadeSamples.ChordAsus4, "Premade Sample 3 (JJ)", "Set the sample to use for the final riff."),
|
||||
new Param("pJJ3", new EntityTypes.Integer(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 0), "Sample Semitones 3 (JJ)", "Set how many semitones the premade sample should be pitched up."),
|
||||
new Param("S1", Rockers.PremadeSamples.ChordDmaj9, "Premade Sample 1 (Soshi)", "Set the sample to use for the 1st riff."),
|
||||
new Param("pS1", new EntityTypes.Integer(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 0), "Sample Semitones 1 (Soshi)", "Set how many semitones the premade sample should be pitched up."),
|
||||
new Param("S2", Rockers.PremadeSamples.ChordDmaj9, "Premade Sample 2 (Soshi)", "Set the sample to use for the 2nd riff."),
|
||||
new Param("pS2", new EntityTypes.Integer(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 0), "Sample Semitones 2 (Soshi)", "Set how many semitones the premade sample should be pitched up."),
|
||||
new Param("S3", Rockers.PremadeSamples.ChordDmaj9, "Premade Sample 3 (Soshi)", "Set the sample to use for the final riff."),
|
||||
new Param("pS3", new EntityTypes.Integer(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 0), "Sample Semitones 3 (Soshi)", "Set how many semitones the premade sample should be pitched up."),
|
||||
new Param("JJ1", new EntityTypes.NoteSampleDropdown(Rockers.PremadeSamples.ChordAsus4, Rockers.GetSample, "pJJ1"), "Premade Sample 1 (JJ)", "Set the sample to use for the 1st riff."),
|
||||
new Param("pJJ1", new EntityTypes.Note(offsetToC: false), "Sample Semitones 1 (JJ)", "Set how many semitones the premade sample should be pitched up."),
|
||||
new Param("JJ2", new EntityTypes.NoteSampleDropdown(Rockers.PremadeSamples.ChordAsus4, Rockers.GetSample, "pJJ2"), "Premade Sample 2 (JJ)", "Set the sample to use for the 2nd riff."),
|
||||
new Param("pJJ2", new EntityTypes.Note(offsetToC: false), "Sample Semitones 2 (JJ)", "Set how many semitones the premade sample should be pitched up."),
|
||||
new Param("JJ3", new EntityTypes.NoteSampleDropdown(Rockers.PremadeSamples.ChordAsus4, Rockers.GetSample, "pJJ3"), "Premade Sample 3 (JJ)", "Set the sample to use for the final riff."),
|
||||
new Param("pJJ3", new EntityTypes.Note(offsetToC: false), "Sample Semitones 3 (JJ)", "Set how many semitones the premade sample should be pitched up."),
|
||||
new Param("S1", new EntityTypes.NoteSampleDropdown(Rockers.PremadeSamples.ChordDmaj9, Rockers.GetSample, "pS1"), "Premade Sample 1 (Soshi)", "Set the sample to use for the 1st riff."),
|
||||
new Param("pS1", new EntityTypes.Note(offsetToC: false), "Sample Semitones 1 (Soshi)", "Set how many semitones the premade sample should be pitched up."),
|
||||
new Param("S2", new EntityTypes.NoteSampleDropdown(Rockers.PremadeSamples.ChordDmaj9, Rockers.GetSample, "pS2"), "Premade Sample 2 (Soshi)", "Set the sample to use for the 2nd riff."),
|
||||
new Param("pS2", new EntityTypes.Note(offsetToC: false), "Sample Semitones 2 (Soshi)", "Set how many semitones the premade sample should be pitched up."),
|
||||
new Param("S3", new EntityTypes.NoteSampleDropdown(Rockers.PremadeSamples.ChordDmaj9, Rockers.GetSample, "pS3"), "Premade Sample 3 (Soshi)", "Set the sample to use for the final riff."),
|
||||
new Param("pS3", new EntityTypes.Note(offsetToC: false), "Sample Semitones 3 (Soshi)", "Set how many semitones the premade sample should be pitched up."),
|
||||
}
|
||||
},
|
||||
new GameAction("count", "Count")
|
||||
@ -240,23 +240,23 @@ namespace HeavenStudio.Games.Loaders
|
||||
resizable = true,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("1JJ", new EntityTypes.Integer(-1, 24, 0), "E2 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
|
||||
new Param("2JJ", new EntityTypes.Integer(-1, 24, 0), "A2 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
|
||||
new Param("3JJ", new EntityTypes.Integer(-1, 24, 0), "D3 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
|
||||
new Param("4JJ", new EntityTypes.Integer(-1, 24, 0), "G3 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
|
||||
new Param("5JJ", new EntityTypes.Integer(-1, 24, 0), "B3 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
|
||||
new Param("6JJ", new EntityTypes.Integer(-1, 24, 0), "E4 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
|
||||
new Param("sampleJJ", Rockers.PremadeSamples.None, "Premade Sample (JJ)", "Set if this riff should use a premade sample."),
|
||||
new Param("pitchSampleJJ", new EntityTypes.Integer(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 0), "Sample Semitones (JJ)", "Set how many semitones the premade sample should be pitched up."),
|
||||
new Param("1JJ", new EntityTypes.Note(-1, 24, 0, 7, 2, offsetToC: false), "E2 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
|
||||
new Param("2JJ", new EntityTypes.Note(-1, 24, 0, 0, 2, offsetToC: false), "A2 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
|
||||
new Param("3JJ", new EntityTypes.Note(-1, 24, 0, 5, 3, offsetToC: false), "D3 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
|
||||
new Param("4JJ", new EntityTypes.Note(-1, 24, 0, 10, 3, offsetToC: false), "G3 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
|
||||
new Param("5JJ", new EntityTypes.Note(-1, 24, 0, 2, 3, offsetToC: false), "B3 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
|
||||
new Param("6JJ", new EntityTypes.Note(-1, 24, 0, 7, 4, offsetToC: false), "E4 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
|
||||
new Param("sampleJJ", new EntityTypes.NoteSampleDropdown(Rockers.PremadeSamples.None, Rockers.GetSample, "pitchSampleJJ"), "Premade Sample (JJ)", "Set if this riff should use a premade sample."),
|
||||
new Param("pitchSampleJJ", new EntityTypes.Note(offsetToC: false), "Sample Semitones (JJ)", "Set how many semitones the premade sample should be pitched up."),
|
||||
new Param("gcJJ", false, "Glee Club Guitar (JJ)", "Toggle if JJ should use the same guitar as in the Glee Club guitar lessons in DS."),
|
||||
new Param("1S", new EntityTypes.Integer(-1, 24, 0), "E2 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
|
||||
new Param("2S", new EntityTypes.Integer(-1, 24, 0), "A2 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
|
||||
new Param("3S", new EntityTypes.Integer(-1, 24, 0), "D3 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
|
||||
new Param("4S", new EntityTypes.Integer(-1, 24, 0), "G3 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
|
||||
new Param("5S", new EntityTypes.Integer(-1, 24, 0), "B3 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
|
||||
new Param("6S", new EntityTypes.Integer(-1, 24, 0), "E4 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
|
||||
new Param("sampleS", Rockers.PremadeSamples.None, "Premade Sample (Soshi)", "Set if this riff should use a premade sample."),
|
||||
new Param("pitchSampleS", new EntityTypes.Integer(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 0), "Sample Semitones (Soshi)", "Set how many semitones the premade sample should be pitched up."),
|
||||
new Param("1S", new EntityTypes.Note(-1, 24, 0, 7, 2, offsetToC: false), "E2 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
|
||||
new Param("2S", new EntityTypes.Note(-1, 24, 0, 0, 2, offsetToC: false), "A2 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
|
||||
new Param("3S", new EntityTypes.Note(-1, 24, 0, 5, 3, offsetToC: false), "D3 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
|
||||
new Param("4S", new EntityTypes.Note(-1, 24, 0, 10, 3, offsetToC: false), "G3 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
|
||||
new Param("5S", new EntityTypes.Note(-1, 24, 0, 2, 3, offsetToC: false), "B3 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
|
||||
new Param("6S", new EntityTypes.Note(-1, 24, 0, 7, 4, offsetToC: false), "E4 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
|
||||
new Param("sampleS", new EntityTypes.NoteSampleDropdown(Rockers.PremadeSamples.None, Rockers.GetSample, "pitchSampleS"), "Premade Sample (Soshi)", "Set if this riff should use a premade sample."),
|
||||
new Param("pitchSampleS", new EntityTypes.Note(offsetToC: false), "Sample Semitones (Soshi)", "Set how many semitones the premade sample should be pitched up."),
|
||||
new Param("gcS", false, "Glee Club Guitar (Soshi)", "Toggle if Soshi should use the same guitar as in the Glee Club guitar lessons in DS.")
|
||||
}
|
||||
},
|
||||
@ -265,23 +265,23 @@ namespace HeavenStudio.Games.Loaders
|
||||
resizable = true,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("1JJ", new EntityTypes.Integer(-1, 24, 0), "E2 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
|
||||
new Param("2JJ", new EntityTypes.Integer(-1, 24, 0), "A2 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
|
||||
new Param("3JJ", new EntityTypes.Integer(-1, 24, 0), "D3 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
|
||||
new Param("4JJ", new EntityTypes.Integer(-1, 24, 0), "G3 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
|
||||
new Param("5JJ", new EntityTypes.Integer(-1, 24, 0), "B3 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
|
||||
new Param("6JJ", new EntityTypes.Integer(-1, 24, 0), "E4 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
|
||||
new Param("sampleJJ", Rockers.PremadeSamples.None, "Premade Sample (JJ)", "Set if this riff should use a premade sample."),
|
||||
new Param("pitchSampleJJ", new EntityTypes.Integer(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 0), "Sample Semitones (JJ)", "Set how many semitones the premade sample should be pitched up."),
|
||||
new Param("1JJ", new EntityTypes.Note(-1, 24, 0, 7, 2, offsetToC: false), "E2 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
|
||||
new Param("2JJ", new EntityTypes.Note(-1, 24, 0, 0, 2, offsetToC: false), "A2 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
|
||||
new Param("3JJ", new EntityTypes.Note(-1, 24, 0, 5, 3, offsetToC: false), "D3 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
|
||||
new Param("4JJ", new EntityTypes.Note(-1, 24, 0, 10, 3, offsetToC: false), "G3 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
|
||||
new Param("5JJ", new EntityTypes.Note(-1, 24, 0, 2, 3, offsetToC: false), "B3 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
|
||||
new Param("6JJ", new EntityTypes.Note(-1, 24, 0, 7, 4, offsetToC: false), "E4 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
|
||||
new Param("sampleJJ", new EntityTypes.NoteSampleDropdown(Rockers.PremadeSamples.None, Rockers.GetSample, "pitchSampleJJ"), "Premade Sample (JJ)", "Set if this riff should use a premade sample."),
|
||||
new Param("pitchSampleJJ", new EntityTypes.Note(offsetToC: false), "Sample Semitones (JJ)", "Set how many semitones the premade sample should be pitched up."),
|
||||
new Param("gcJJ", false, "Glee Club Guitar (JJ)", "Toggle if JJ should use the same guitar as in the Glee Club guitar lessons in DS."),
|
||||
new Param("1S", new EntityTypes.Integer(-1, 24, 0), "E2 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
|
||||
new Param("2S", new EntityTypes.Integer(-1, 24, 0), "A2 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
|
||||
new Param("3S", new EntityTypes.Integer(-1, 24, 0), "D3 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
|
||||
new Param("4S", new EntityTypes.Integer(-1, 24, 0), "G3 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
|
||||
new Param("5S", new EntityTypes.Integer(-1, 24, 0), "B3 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
|
||||
new Param("6S", new EntityTypes.Integer(-1, 24, 0), "E4 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
|
||||
new Param("sampleS", Rockers.PremadeSamples.None, "Premade Sample (Soshi)", "Set if this riff should use a premade sample."),
|
||||
new Param("pitchSampleS", new EntityTypes.Integer(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 0), "Sample Semitones (Soshi)", "Set how many semitones the premade sample should be pitched up."),
|
||||
new Param("1S", new EntityTypes.Note(-1, 24, 0, 7, 2, offsetToC: false), "E2 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
|
||||
new Param("2S", new EntityTypes.Note(-1, 24, 0, 0, 2, offsetToC: false), "A2 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
|
||||
new Param("3S", new EntityTypes.Note(-1, 24, 0, 5, 3, offsetToC: false), "D3 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
|
||||
new Param("4S", new EntityTypes.Note(-1, 24, 0, 10, 3, offsetToC: false), "G3 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
|
||||
new Param("5S", new EntityTypes.Note(-1, 24, 0, 2, 3, offsetToC: false), "B3 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
|
||||
new Param("6S", new EntityTypes.Note(-1, 24, 0, 7, 4, offsetToC: false), "E4 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
|
||||
new Param("sampleS", new EntityTypes.NoteSampleDropdown(Rockers.PremadeSamples.None, Rockers.GetSample, "pitchSampleS"), "Premade Sample (Soshi)", "Set if this riff should use a premade sample."),
|
||||
new Param("pitchSampleS", new EntityTypes.Note(offsetToC: false), "Sample Semitones (Soshi)", "Set how many semitones the premade sample should be pitched up."),
|
||||
new Param("gcS", false, "Glee Club Guitar (Soshi)", "Toggle if Soshi should use the same guitar as in the Glee Club guitar lessons in DS.")
|
||||
}
|
||||
},
|
||||
@ -340,6 +340,58 @@ namespace HeavenStudio.Games
|
||||
DoremiNoteA2,
|
||||
DoremiNoteE2
|
||||
}
|
||||
|
||||
public static readonly Dictionary<object, NoteSample> NoteSamples = new()
|
||||
{
|
||||
{ PremadeSamples.None, new NoteSample() },
|
||||
{ PremadeSamples.BendG5, new("rockers/BendG5", 10, 5) },
|
||||
{ PremadeSamples.BendC6, new("rockers/BendC6", 3, 6) },
|
||||
{ PremadeSamples.ChordA, new("rockers/rocker/rockerChordA", 0, 4) },
|
||||
{ PremadeSamples.ChordAsus4, new("rockers/rocker/rockerChordAsus4", 0, 4) },
|
||||
{ PremadeSamples.ChordBm, new("rockers/rocker/rockerChordBm", 2, 4) },
|
||||
{ PremadeSamples.ChordCSharpm7, new("rockers/rocker/rockerChordC#m7", 4, 4) },
|
||||
{ PremadeSamples.ChordDmaj7, new("rockers/rocker/rockerChordDmaj7", 5, 4) },
|
||||
{ PremadeSamples.ChordDmaj9, new("rockers/rocker/rockerChordDmaj9", 5, 4) },
|
||||
{ PremadeSamples.ChordFSharp5, new("rockers/rocker/rockerChordF#5", 9, 4) },
|
||||
{ PremadeSamples.ChordG, new("rockers/rocker/rockerChordG", 10, 4) },
|
||||
{ PremadeSamples.ChordG5, new("rockers/rocker/rockerChordG5", 10, 4) },
|
||||
{ PremadeSamples.ChordGdim7, new("rockers/rocker/rockerChordGdim7", 10, 4) },
|
||||
{ PremadeSamples.ChordGm, new("rockers/rocker/rockerChordGm", 10, 4) },
|
||||
{ PremadeSamples.NoteASharp4, new("rockers/rocker/rockerNoteA#4", 1, 4) },
|
||||
{ PremadeSamples.NoteA5, new("rockers/rocker/rockerNoteA5", 0, 5) },
|
||||
{ PremadeSamples.PracticeChordD, new("rockers/rocker/rockerPracticeChordD", 5, 4) },
|
||||
{ PremadeSamples.Remix6ChordA, new("rockers/rocker/rockerRemix6ChordA", 0, 4) },
|
||||
{ PremadeSamples.Remix10ChordD, new("rockers/rocker/rockerRemix10ChordD", 5, 4) },
|
||||
{ PremadeSamples.Remix10ChordFSharpm, new("rockers/rocker/rockerRemix10ChordF#m", 9, 4) },
|
||||
{ PremadeSamples.DoremiChordA7, new("rockers/doremi/doremiChordA7", 0, 4) },
|
||||
{ PremadeSamples.DoremiChordAm7, new("rockers/doremi/doremiChordAm7", 0, 4) },
|
||||
{ PremadeSamples.DoremiChordC, new("rockers/doremi/doremiChordC", 3, 4) },
|
||||
{ PremadeSamples.DoremiChordC7, new("rockers/doremi/doremiChordC7", 3, 4) },
|
||||
{ PremadeSamples.DoremiChordCadd9, new("rockers/doremi/doremiChordCadd9", 3, 4) },
|
||||
{ PremadeSamples.DoremiChordDm, new("rockers/doremi/doremiChordDm", 5, 4) },
|
||||
{ PremadeSamples.DoremiChordDm7, new("rockers/doremi/doremiChordDm7", 5, 4) },
|
||||
{ PremadeSamples.DoremiChordEm, new("rockers/doremi/doremiChordEm", 7, 4) },
|
||||
{ PremadeSamples.DoremiChordF, new("rockers/doremi/doremiChordF", 8, 4) },
|
||||
{ PremadeSamples.DoremiChordFadd9, new("rockers/doremi/doremiChordFadd9", 8, 4) },
|
||||
{ PremadeSamples.DoremiChordFm, new("rockers/doremi/doremiChordFm", 8, 4) },
|
||||
{ PremadeSamples.DoremiChordG, new("rockers/doremi/doremiChordG", 10, 4) },
|
||||
{ PremadeSamples.DoremiChordG7, new("rockers/doremi/doremiChordG7", 10, 4) },
|
||||
{ PremadeSamples.DoremiChordGm, new("rockers/doremi/doremiChordGm", 10, 4) },
|
||||
{ PremadeSamples.DoremiChordGsus4, new("rockers/doremi/doremiChordGsus4", 10, 4) },
|
||||
{ PremadeSamples.DoremiNoteA2, new("rockers/doremi/doremiNoteA2", 0, 2) },
|
||||
{ PremadeSamples.DoremiNoteE2, new("rockers/doremi/doremiNoteE2", 7, 2) },
|
||||
};
|
||||
|
||||
public static NoteSample GetSample(object sampleEnum)
|
||||
{
|
||||
return NoteSamples[sampleEnum];
|
||||
}
|
||||
|
||||
public static NoteSample GetSample(int sampleIndex)
|
||||
{
|
||||
return NoteSamples[(PremadeSamples)sampleIndex];
|
||||
}
|
||||
|
||||
public enum WhoMutes
|
||||
{
|
||||
JJ,
|
||||
@ -699,7 +751,7 @@ namespace HeavenStudio.Games
|
||||
}),
|
||||
new BeatAction.Action(beat + 3, delegate
|
||||
{
|
||||
JJ.StrumStrings(false, new int[6], (PremadeSamples)JJSamples[0], JJPitches[0]);
|
||||
JJ.StrumStrings(false, new int[6], GetSample(JJSamples[0]), JJPitches[0]);
|
||||
}),
|
||||
new BeatAction.Action(beat + 3.5f, delegate
|
||||
{
|
||||
@ -707,7 +759,7 @@ namespace HeavenStudio.Games
|
||||
}),
|
||||
new BeatAction.Action(beat + 4.5f, delegate
|
||||
{
|
||||
JJ.StrumStrings(false, new int[6], (PremadeSamples)JJSamples[1], JJPitches[1]);
|
||||
JJ.StrumStrings(false, new int[6], GetSample(JJSamples[1]), JJPitches[1]);
|
||||
}),
|
||||
new BeatAction.Action(beat + 5f, delegate
|
||||
{
|
||||
@ -715,7 +767,7 @@ namespace HeavenStudio.Games
|
||||
}),
|
||||
new BeatAction.Action(beat + 6, delegate
|
||||
{
|
||||
JJ.StrumStrings(false, new int[6], (PremadeSamples)JJSamples[2], JJPitches[2]);
|
||||
JJ.StrumStrings(false, new int[6], GetSample(JJSamples[2]), JJPitches[2]);
|
||||
}),
|
||||
new BeatAction.Action(beat + 6.5f, delegate
|
||||
{
|
||||
@ -723,15 +775,15 @@ namespace HeavenStudio.Games
|
||||
}),
|
||||
});
|
||||
RockersInput riffComp = Instantiate(rockerInputRef, transform);
|
||||
riffComp.Init(false, new int[6], beat, 3, (PremadeSamples)SoshiSamples[0], SoshiPitches[0]);
|
||||
riffComp.Init(false, new int[6], beat, 3, GetSample(SoshiSamples[0]), SoshiPitches[0]);
|
||||
ScheduleInput(beat, 3.5f, InputAction_TriggerDown, JustMute, MuteMiss, Empty);
|
||||
|
||||
RockersInput riffComp2 = Instantiate(rockerInputRef, transform);
|
||||
riffComp2.Init(false, new int[6], beat, 4.5f, (PremadeSamples)SoshiSamples[1], SoshiPitches[1]);
|
||||
riffComp2.Init(false, new int[6], beat, 4.5f, GetSample(SoshiSamples[1]), SoshiPitches[1]);
|
||||
ScheduleInput(beat, 5f, InputAction_TriggerDown, JustMute, MuteMiss, Empty);
|
||||
|
||||
RockersInput riffComp3 = Instantiate(rockerInputRef, transform);
|
||||
riffComp3.Init(false, new int[6], beat, 6, (PremadeSamples)SoshiSamples[2], SoshiPitches[2]);
|
||||
riffComp3.Init(false, new int[6], beat, 6, GetSample(SoshiSamples[2]), SoshiPitches[2]);
|
||||
ScheduleInput(beat, 6.5f, InputAction_TriggerDown, JustMute, MuteMiss, Empty);
|
||||
}
|
||||
|
||||
@ -754,7 +806,7 @@ namespace HeavenStudio.Games
|
||||
}),
|
||||
new BeatAction.Action(beat + 3, delegate
|
||||
{
|
||||
JJ.StrumStrings(false, new int[6], (PremadeSamples)JJSamples[0], JJPitches[0]);
|
||||
JJ.StrumStrings(false, new int[6], GetSample(JJSamples[0]), JJPitches[0]);
|
||||
}),
|
||||
new BeatAction.Action(beat + 4, delegate
|
||||
{
|
||||
@ -762,7 +814,7 @@ namespace HeavenStudio.Games
|
||||
}),
|
||||
new BeatAction.Action(beat + 4.5f, delegate
|
||||
{
|
||||
JJ.StrumStrings(false, new int[6], (PremadeSamples)JJSamples[1], JJPitches[1]);
|
||||
JJ.StrumStrings(false, new int[6], GetSample(JJSamples[1]), JJPitches[1]);
|
||||
}),
|
||||
new BeatAction.Action(beat + 5.5f, delegate
|
||||
{
|
||||
@ -770,7 +822,7 @@ namespace HeavenStudio.Games
|
||||
}),
|
||||
new BeatAction.Action(beat + 6, delegate
|
||||
{
|
||||
JJ.StrumStrings(false, new int[6], (PremadeSamples)JJSamples[2], JJPitches[2]);
|
||||
JJ.StrumStrings(false, new int[6], GetSample(JJSamples[2]), JJPitches[2]);
|
||||
}),
|
||||
new BeatAction.Action(beat + 6.5, delegate
|
||||
{
|
||||
@ -778,7 +830,7 @@ namespace HeavenStudio.Games
|
||||
}),
|
||||
new BeatAction.Action(beat + 7, delegate
|
||||
{
|
||||
JJ.StrumStrings(false, new int[6], (PremadeSamples)JJSamples[3], JJPitches[3], false, true);
|
||||
JJ.StrumStrings(false, new int[6], GetSample(JJSamples[3]), JJPitches[3], false, true);
|
||||
}),
|
||||
new BeatAction.Action(beat + 10, delegate
|
||||
{
|
||||
@ -786,19 +838,19 @@ namespace HeavenStudio.Games
|
||||
}),
|
||||
});
|
||||
RockersInput riffComp = Instantiate(rockerInputRef, transform);
|
||||
riffComp.Init(false, new int[6], beat, 3, (PremadeSamples)SoshiSamples[0], SoshiPitches[0]);
|
||||
riffComp.Init(false, new int[6], beat, 3, GetSample(SoshiSamples[0]), SoshiPitches[0]);
|
||||
ScheduleAutoplayInput(beat, 4, InputAction_BasicPress, JustMute, MuteMiss, Empty);
|
||||
|
||||
RockersInput riffComp2 = Instantiate(rockerInputRef, transform);
|
||||
riffComp2.Init(false, new int[6], beat, 4.5f, (PremadeSamples)SoshiSamples[1], SoshiPitches[1]);
|
||||
riffComp2.Init(false, new int[6], beat, 4.5f, GetSample(SoshiSamples[1]), SoshiPitches[1]);
|
||||
ScheduleAutoplayInput(beat, 5.5f, InputAction_BasicPress, JustMute, MuteMiss, Empty);
|
||||
|
||||
RockersInput riffComp3 = Instantiate(rockerInputRef, transform);
|
||||
riffComp3.Init(false, new int[6], beat, 6, (PremadeSamples)SoshiSamples[2], SoshiPitches[2]);
|
||||
riffComp3.Init(false, new int[6], beat, 6, GetSample(SoshiSamples[2]), SoshiPitches[2]);
|
||||
ScheduleInput(beat, 6.5f, InputAction_BasicPress, JustMute, MuteMiss, Empty);
|
||||
|
||||
RockersInput riffComp4 = Instantiate(rockerInputRef, transform);
|
||||
riffComp4.Init(false, new int[6], beat, 7, (PremadeSamples)SoshiSamples[3], SoshiPitches[3], true);
|
||||
riffComp4.Init(false, new int[6], beat, 7, GetSample(SoshiSamples[3]), SoshiPitches[3], true);
|
||||
ScheduleAutoplayInput(beat, 10, InputAction_BasicPress, JustMute, MuteMiss, Empty);
|
||||
}
|
||||
|
||||
@ -844,12 +896,12 @@ namespace HeavenStudio.Games
|
||||
e["4JJ"],
|
||||
e["5JJ"],
|
||||
e["6JJ"],
|
||||
}, (PremadeSamples)e["sampleJJ"], e["pitchSampleJJ"]);
|
||||
}, GetSample(e["sampleJJ"]), e["pitchSampleJJ"]);
|
||||
}));
|
||||
actions.Add(new BeatAction.Action(e.beat + e.length, delegate { JJ.Mute(); }));
|
||||
RockersInput riffComp = Instantiate(rockerInputRef, transform);
|
||||
riffComp.Init(e["gcS"], new int[6] { e["1S"], e["2S"], e["3S"], e["4S"], e["5S"], e["6S"] }, beat, e.beat - beat,
|
||||
(PremadeSamples)e["sampleS"], e["pitchSampleS"]);
|
||||
GetSample(e["sampleS"]), e["pitchSampleS"]);
|
||||
if (e.length <= 0.5f) ScheduleInput(beat, e.beat - beat + e.length, InputAction_BasicPress, JustMute, MuteMiss, Empty);
|
||||
else ScheduleAutoplayInput(beat, e.beat - beat + e.length, InputAction_BasicPress, JustMute, MuteMiss, Empty);
|
||||
}
|
||||
@ -865,12 +917,12 @@ namespace HeavenStudio.Games
|
||||
e["4JJ"],
|
||||
e["5JJ"],
|
||||
e["6JJ"],
|
||||
}, (PremadeSamples)e["sampleJJ"], e["pitchSampleJJ"], false, true);
|
||||
}, GetSample(e["sampleJJ"]), e["pitchSampleJJ"], false, true);
|
||||
}));
|
||||
actions.Add(new BeatAction.Action(e.beat + e.length, delegate { JJ.Mute(); }));
|
||||
RockersInput riffComp = Instantiate(rockerInputRef, transform);
|
||||
riffComp.Init(e["gcS"], new int[6] { e["1S"], e["2S"], e["3S"], e["4S"], e["5S"], e["6S"] }, beat, e.beat - beat,
|
||||
(PremadeSamples)e["sampleS"], e["pitchSampleS"], true);
|
||||
GetSample(e["sampleS"]), e["pitchSampleS"], true);
|
||||
if (e.length <= 0.5f) ScheduleInput(beat, e.beat - beat + e.length, InputAction_BasicPress, JustMute, MuteMiss, Empty);
|
||||
else ScheduleAutoplayInput(beat, e.beat - beat + e.length, InputAction_BasicPress, JustMute, MuteMiss, Empty);
|
||||
break;
|
||||
@ -975,7 +1027,7 @@ namespace HeavenStudio.Games
|
||||
|
||||
public void Riff(double beat, float length, int[] pitches, bool gleeClubJJ, int sampleJJ, int sampleTonesJJ, bool noRespond)
|
||||
{
|
||||
JJ.StrumStrings(gleeClubJJ, pitches, (PremadeSamples)sampleJJ, sampleTonesJJ, noRespond);
|
||||
JJ.StrumStrings(gleeClubJJ, pitches, GetSample(sampleJJ), sampleTonesJJ, noRespond);
|
||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat + length, delegate { JJ.Mute(); })
|
||||
@ -1085,7 +1137,7 @@ namespace HeavenStudio.Games
|
||||
|
||||
RockersInput riffComp = Instantiate(rockerInputRef, transform);
|
||||
riffComp.Init(crEvent["gcS"], new int[6] { crEvent["1S"], crEvent["2S"], crEvent["3S"], crEvent["4S"], crEvent["5S"], crEvent["6S"] }, beat, relativeBeat,
|
||||
(PremadeSamples)crEvent["sampleS"], crEvent["pitchSampleS"]);
|
||||
GetSample(crEvent["sampleS"]), crEvent["pitchSampleS"]);
|
||||
if (crEvent.length > 0.5f) ScheduleAutoplayInput(beat, relativeBeat + crEvent.length, InputAction_BasicPress, JustMute, MuteMiss, Empty);
|
||||
else ScheduleInput(beat, relativeBeat + crEvent.length, InputAction_BasicPress, JustMute, MuteMiss, Empty);
|
||||
}
|
||||
|
@ -11,14 +11,14 @@ namespace HeavenStudio.Games.Scripts_Rockers
|
||||
|
||||
private bool gleeClub;
|
||||
|
||||
private Rockers.PremadeSamples sample;
|
||||
private NoteSample sample;
|
||||
private int sampleTones;
|
||||
|
||||
private bool jump;
|
||||
|
||||
private Rockers game;
|
||||
|
||||
public void Init(bool gleeClub, int[] pitches, double beat, double length, Rockers.PremadeSamples sample, int sampleTones, bool jump = false)
|
||||
public void Init(bool gleeClub, int[] pitches, double beat, double length, NoteSample sample, int sampleTones, bool jump = false)
|
||||
{
|
||||
game = Rockers.instance;
|
||||
this.gleeClub = gleeClub;
|
||||
|
@ -46,13 +46,17 @@ namespace HeavenStudio.Games.Scripts_Rockers
|
||||
{
|
||||
if (sound != null)
|
||||
{
|
||||
sound.KillLoop(0);
|
||||
sound.KillLoop();
|
||||
}
|
||||
}
|
||||
|
||||
if (chordSound != null)
|
||||
{
|
||||
chordSound.KillLoop(0);
|
||||
chordSound.KillLoop();
|
||||
chordSound = null;
|
||||
}
|
||||
|
||||
stringSounds = new Sound[6];
|
||||
}
|
||||
|
||||
public void PrepareTogether(bool forceMute = false)
|
||||
@ -100,7 +104,7 @@ namespace HeavenStudio.Games.Scripts_Rockers
|
||||
}
|
||||
|
||||
private bool lastGleeClub = false;
|
||||
private Rockers.PremadeSamples lastSample;
|
||||
private NoteSample lastSample;
|
||||
private int lastSampleTones;
|
||||
|
||||
public void StrumStringsLast(bool disableStrumEffect = false, bool jump = false, bool barely = false)
|
||||
@ -108,7 +112,7 @@ namespace HeavenStudio.Games.Scripts_Rockers
|
||||
StrumStrings(lastGleeClub, lastPitches, lastSample, lastSampleTones, disableStrumEffect, jump, barely);
|
||||
}
|
||||
|
||||
public void StrumStrings(bool gleeClub, int[] pitches, Rockers.PremadeSamples sample, int sampleTones, bool disableStrumEffect = false, bool jump = false, bool barely = false)
|
||||
public void StrumStrings(bool gleeClub, int[] pitches, NoteSample sample, int sampleTones, bool disableStrumEffect = false, bool jump = false, bool barely = false)
|
||||
{
|
||||
if (strumming) return;
|
||||
lastGleeClub = gleeClub;
|
||||
@ -117,7 +121,7 @@ namespace HeavenStudio.Games.Scripts_Rockers
|
||||
muted = false;
|
||||
strumming = true;
|
||||
StopSounds();
|
||||
if (sample == Rockers.PremadeSamples.None)
|
||||
if (sample.sample == null)
|
||||
{
|
||||
lastPitches = pitches;
|
||||
for (int i = 0; i < pitches.Length; i++)
|
||||
@ -133,48 +137,7 @@ namespace HeavenStudio.Games.Scripts_Rockers
|
||||
else
|
||||
{
|
||||
float pitch = SoundByte.GetPitchFromSemiTones(sampleTones, true);
|
||||
string soundName = sample switch
|
||||
{
|
||||
Rockers.PremadeSamples.None => "",
|
||||
Rockers.PremadeSamples.BendG5 => "rockers/BendG5",
|
||||
Rockers.PremadeSamples.BendC6 => "rockers/BendC6",
|
||||
Rockers.PremadeSamples.ChordA => "rockers/rocker/rockerChordA",
|
||||
Rockers.PremadeSamples.ChordAsus4 => "rockers/rocker/rockerChordAsus4",
|
||||
Rockers.PremadeSamples.ChordBm => "rockers/rocker/rockerChordBm",
|
||||
Rockers.PremadeSamples.ChordCSharpm7 => "rockers/rocker/rockerChordC#m7",
|
||||
Rockers.PremadeSamples.ChordDmaj7 => "rockers/rocker/rockerChordDmaj7",
|
||||
Rockers.PremadeSamples.ChordDmaj9 => "rockers/rocker/rockerChordDmaj9",
|
||||
Rockers.PremadeSamples.ChordFSharp5 => "rockers/rocker/rockerChordF#5",
|
||||
Rockers.PremadeSamples.ChordG => "rockers/rocker/rockerChordG",
|
||||
Rockers.PremadeSamples.ChordG5 => "rockers/rocker/rockerChordG5",
|
||||
Rockers.PremadeSamples.ChordGdim7 => "rockers/rocker/rockerChordGdim7",
|
||||
Rockers.PremadeSamples.ChordGm => "rockers/rocker/rockerChordGm",
|
||||
Rockers.PremadeSamples.NoteASharp4 => "rockers/rocker/rockerNoteA#4",
|
||||
Rockers.PremadeSamples.NoteA5 => "rockers/rocker/rockerNoteA5",
|
||||
Rockers.PremadeSamples.PracticeChordD => "rockers/rocker/rockerPracticeChordD",
|
||||
Rockers.PremadeSamples.Remix6ChordA => "rockers/rocker/rockerRemix6ChordA",
|
||||
Rockers.PremadeSamples.Remix10ChordD => "rockers/rocker/rockerRemix10ChordD",
|
||||
Rockers.PremadeSamples.Remix10ChordFSharpm => "rockers/rocker/rockerRemix10ChordF#m",
|
||||
Rockers.PremadeSamples.DoremiChordA7 => "rockers/doremi/doremiChordA7",
|
||||
Rockers.PremadeSamples.DoremiChordAm7 => "rockers/doremi/doremiChordAm7",
|
||||
Rockers.PremadeSamples.DoremiChordC => "rockers/doremi/doremiChordC",
|
||||
Rockers.PremadeSamples.DoremiChordC7 => "rockers/doremi/doremiChordC7",
|
||||
Rockers.PremadeSamples.DoremiChordCadd9 => "rockers/doremi/doremiChordCadd9",
|
||||
Rockers.PremadeSamples.DoremiChordDm => "rockers/doremi/doremiChordDm",
|
||||
Rockers.PremadeSamples.DoremiChordDm7 => "rockers/doremi/doremiChordDm7",
|
||||
Rockers.PremadeSamples.DoremiChordEm => "rockers/doremi/doremiChordEm",
|
||||
Rockers.PremadeSamples.DoremiChordF => "rockers/doremi/doremiChordF",
|
||||
Rockers.PremadeSamples.DoremiChordFadd9 => "rockers/doremi/doremiChordFadd9",
|
||||
Rockers.PremadeSamples.DoremiChordFm => "rockers/doremi/doremiChordFm",
|
||||
Rockers.PremadeSamples.DoremiChordG => "rockers/doremi/doremiChordG",
|
||||
Rockers.PremadeSamples.DoremiChordG7 => "rockers/doremi/doremiChordG7",
|
||||
Rockers.PremadeSamples.DoremiChordGm => "rockers/doremi/doremiChordGm",
|
||||
Rockers.PremadeSamples.DoremiChordGsus4 => "rockers/doremi/doremiChordGsus4",
|
||||
Rockers.PremadeSamples.DoremiNoteA2 => "rockers/doremi/doremiNoteA2",
|
||||
Rockers.PremadeSamples.DoremiNoteE2 => "rockers/doremi/doremiNoteE2",
|
||||
_ => throw new System.NotImplementedException(),
|
||||
};
|
||||
chordSound = SoundByte.PlayOneShotGame(soundName, -1, pitch, 1, true);
|
||||
chordSound = SoundByte.PlayOneShotGame(sample.sample, -1, pitch, 1, true);
|
||||
}
|
||||
|
||||
if (together)
|
||||
@ -301,7 +264,7 @@ namespace HeavenStudio.Games.Scripts_Rockers
|
||||
|
||||
private float GetBentPitch(float pitch, int bend)
|
||||
{
|
||||
float unscaledPitch = chordSound.pitch / Conductor.instance.musicSource.pitch;
|
||||
float unscaledPitch = pitch / Conductor.instance.musicSource.pitch;
|
||||
float bendPitch = SoundByte.GetPitchFromSemiTones(bend, false);
|
||||
|
||||
return (unscaledPitch * bendPitch) * Conductor.instance.musicSource.pitch;
|
||||
|
@ -238,7 +238,7 @@ namespace HeavenStudio.Games
|
||||
{
|
||||
evt.Disable();
|
||||
}
|
||||
if (_landSoundEnd != null) _landSoundEnd.Stop();
|
||||
if (_landSoundEnd != null) _landSoundEnd.KillLoop();
|
||||
}
|
||||
|
||||
private void PersistColors(double beat)
|
||||
|
@ -138,9 +138,9 @@ namespace HeavenStudio.Games
|
||||
tunnelLightMaterial.SetColor("_Color", Color.white);
|
||||
tunnelLightMaterial.SetColor("_AddColor", Color.black);
|
||||
|
||||
tunnelSoundRight?.Stop();
|
||||
tunnelSoundMiddle?.Stop();
|
||||
tunnelSoundLeft?.Stop();
|
||||
tunnelSoundRight?.KillLoop();
|
||||
tunnelSoundMiddle?.KillLoop();
|
||||
tunnelSoundLeft?.KillLoop();
|
||||
}
|
||||
}
|
||||
|
||||
@ -290,9 +290,9 @@ namespace HeavenStudio.Games
|
||||
this.fadeDuration = fadeDuration;
|
||||
conductor.FadeMinigameVolume(beat, fadeDuration, volume);
|
||||
|
||||
tunnelSoundRight?.Stop();
|
||||
tunnelSoundMiddle?.Stop();
|
||||
tunnelSoundLeft?.Stop();
|
||||
tunnelSoundRight?.KillLoop();
|
||||
tunnelSoundMiddle?.KillLoop();
|
||||
tunnelSoundLeft?.KillLoop();
|
||||
|
||||
tunnelSoundRight = SoundByte.PlayOneShotGame("tunnel/tunnelRight", beat, looping: true);
|
||||
tunnelSoundMiddle = SoundByte.PlayOneShotGame("tunnel/tunnelMiddle", beat + (6 / 48f), looping: true);
|
||||
|
Reference in New Issue
Block a user