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clean up event queues
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@ -280,6 +280,7 @@ namespace HeavenStudio.Games
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{
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rt.Release();
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}
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queuedInputs.Clear();
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}
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private static bool ForceStepOnBeat(double beat)
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@ -310,6 +311,7 @@ namespace HeavenStudio.Games
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public override void OnPlay(double beat)
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{
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queuedInputs.Clear();
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QueueSwitchBGs(beat);
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PersistColors(beat);
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}
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