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clean up event queues
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@ -229,6 +229,12 @@ namespace HeavenStudio.Games
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evt.Disable();
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}
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}
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public override void OnPlay(double beat)
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{
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queuedInputs.Clear();
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queuedAttentions.Clear();
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queuedFlipperRollVoiceLines.Clear();
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}
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public override void OnBeatPulse(double beat)
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{
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@ -322,12 +328,6 @@ namespace HeavenStudio.Games
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}
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}
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}
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else if (!cond.isPlaying)
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{
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queuedInputs.Clear();
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queuedAttentions.Clear();
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queuedFlipperRollVoiceLines.Clear();
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}
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}
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public void ToggleTuck()
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