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Tap Trial Upscale + Fixes (#352)
* many anim fixes + upscale * more tweaks * Implemented anim * oops * removed all the ref images * fixed bg * oops final tap anim --------- Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
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@ -317,7 +317,7 @@ namespace HeavenStudio.Games
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new BeatAction.Action(beat, delegate {jumpStartTime = Conductor.instance.songPositionInBeats;}),
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new BeatAction.Action(beat, delegate {monkeys[0].Play("JumpTap", 0, 0); }),
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new BeatAction.Action(beat, delegate {monkeys[1].Play("JumpTap", 0, 0); }),
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new BeatAction.Action(beat + 1f, delegate { particleEffectMonkeys(); }),
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new BeatAction.Action(beat + 1f, delegate { particleEffectMonkeys(); monkeys[0].Play("Jumpactualtap", 0, 0); monkeys[1].Play("Jumpactualtap", 0, 0); }),
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new BeatAction.Action(beat + 1f, delegate { particleEffectMonkeys_2(); }),
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});
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