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https://github.com/RHeavenStudio/HeavenStudio.git
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display action real name in aproppriate places
- make text on entities larger - fix bug with enum properties - show beat of editing entity when viewing properties
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@ -140,7 +140,7 @@ namespace HeavenStudio.Editor
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if (!EventCaller.FXOnlyGames().Contains(EventCaller.instance.GetMinigame(mg.name)))
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{
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GameObject sg = Instantiate(EventRef, eventsParent);
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sg.GetComponent<TMP_Text>().text = "switchGame";
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sg.GetComponent<TMP_Text>().text = "Switch Game";
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sg.SetActive(true);
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sg.GetComponent<TMP_Text>().color = EditorTheme.theme.properties.EventSelectedCol.Hex2RGB();
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}
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@ -149,7 +149,7 @@ namespace HeavenStudio.Editor
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{
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if (mg.actions[i].actionName == "switchGame" || mg.actions[i].hidden) continue;
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GameObject g = Instantiate(EventRef, eventsParent);
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g.GetComponent<TMP_Text>().text = mg.actions[i].actionName;
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g.GetComponent<TMP_Text>().text = mg.actions[i].displayName;
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g.SetActive(true);
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}
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}
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