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CNR API Internal Rework (#488)
* Prep stuff * Tweezers now spawn in * Started converting tweezers * I hate <1 beat intervals * Actually nvm * fixed a bug * You can chain intervals now, stack them if you really wanted * Pass turn checks if crhandlerinstance exists * Fixed hairs being deleted by onion switch * Rockers rerewritten * working dough rerewritten
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@ -31,7 +31,8 @@ namespace HeavenStudio.Games.Scripts_WorkingDough
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if (startBeat > double.MinValue)
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{
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Vector3 pos = GetPathPositionFromBeat(path, Math.Max(beat, startBeat), startBeat);
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transform.position = pos;
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if (startBeat <= beat) transform.position = pos;
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else transform.position = new Vector3(-80, -80);
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if (beat >= startBeat + 2) Destroy(gameObject);
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}
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}
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