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https://github.com/RHeavenStudio/HeavenStudio.git
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Fan Club: start scene setup
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8
Assets/Scripts/Games/FanClub.meta
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8
Assets/Scripts/Games/FanClub.meta
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fileFormatVersion: 2
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guid: 7a1e38688ca9c20458b809361e5ea36f
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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29
Assets/Scripts/Games/FanClub/FanClub.cs
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29
Assets/Scripts/Games/FanClub/FanClub.cs
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using RhythmHeavenMania.Util;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace RhythmHeavenMania.Games
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{
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// none yet
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//using Scripts_FanClub;
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public class FanClub : Minigame
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{
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// userdata here
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// end userdata
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public static FanClub instance;
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private void Awake()
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{
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instance = this;
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}
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private void Update()
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{
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}
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}
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}
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11
Assets/Scripts/Games/FanClub/FanClub.cs.meta
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11
Assets/Scripts/Games/FanClub/FanClub.cs.meta
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fileFormatVersion: 2
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guid: c8bf5d56f80c8814489e7b35cc9421ff
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -414,6 +414,9 @@ namespace RhythmHeavenMania
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new GameAction("donut", delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, false); }, 3, false),
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new GameAction("cake", delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, true); }, 4, false),
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}),
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new Minigame("fanClub", "Fan Club \n<color=#eb5454>[WIP don't use]</color>", "FDFD00", false, false, new List<GameAction>()
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{
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}),
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/*new Minigame("spaceDance", "Space Dance", "B888F8", new List<GameAction>()
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{
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}),
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