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further work
attempt at fixing colour deserialization, not working
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@ -206,7 +206,7 @@ namespace HeavenStudio.Games
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else
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currentZoomCamDistance = dist;
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lastEase = allCameraEvents[currentZoomIndex]["ease"];
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lastEase = (EasingFunction.Ease) allCameraEvents[currentZoomIndex]["ease"];
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}
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}
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