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further work
attempt at fixing colour deserialization, not working
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@ -92,7 +92,7 @@ namespace HeavenStudio.Games.Global
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endCol = new Color(colB.r, colB.g, colB.b, startEntity["valB"]);
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}
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SetFade(startEntity.beat, startEntity.length, startCol, endCol, startEntity["ease"]);
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SetFade(startEntity.beat, startEntity.length, startCol, endCol, (EasingFunction.Ease) startEntity["ease"]);
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}
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}
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}
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