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Fixes and a couple new features here and there (#616)
* i love the blue bear * launch party beginning * fork lifter fixes * whiff strum guitar + snekky * rockers score miss fix * splashdown tweak * auto dispense and inactive dispense iteration 1 * fixed some auto dispense bugs * another small fix * auto dispense + miss stuff * fixed mr game and watch being slow boy * no log * monk fix * bg launch aprt * coint oss layer thing * tap troupe and double date fixes * fixing spaceball line * extended cheer reaers bg * upbeat constant * fixed uglyness * Gomenasai * fix lines 2 * tram and pauline new sprite --------- Co-authored-by: ev <85412919+evdial@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
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@ -99,9 +99,21 @@ namespace HeavenStudio.Games.Scripts_Rockers
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}
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}
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private bool lastGleeClub = false;
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private Rockers.PremadeSamples lastSample;
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private int lastSampleTones;
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public void StrumStringsLast(bool disableStrumEffect = false, bool jump = false, bool barely = false)
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{
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StrumStrings(lastGleeClub, lastPitches, lastSample, lastSampleTones, disableStrumEffect, jump, barely);
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}
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public void StrumStrings(bool gleeClub, int[] pitches, Rockers.PremadeSamples sample, int sampleTones, bool disableStrumEffect = false, bool jump = false, bool barely = false)
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{
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if (strumming) return;
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lastGleeClub = gleeClub;
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lastSample = sample;
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lastSampleTones = sampleTones;
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muted = false;
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strumming = true;
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StopSounds();
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