Fixes and a couple new features here and there (#616)

* i love the blue bear

* launch party beginning

* fork lifter fixes

* whiff strum guitar + snekky

* rockers score miss fix

* splashdown tweak

* auto dispense and inactive dispense iteration 1

* fixed some auto dispense bugs

* another small fix

* auto dispense + miss stuff

* fixed mr game and watch being slow boy

* no log

* monk fix

* bg launch aprt

* coint oss layer thing

* tap troupe and double date fixes

* fixing spaceball line

* extended cheer reaers bg

* upbeat constant

* fixed uglyness

* Gomenasai

* fix lines 2

* tram and pauline new sprite

---------

Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
This commit is contained in:
Rapandrasmus
2024-01-09 17:55:00 +01:00
committed by GitHub
parent aff932295b
commit cb3b21389e
43 changed files with 9455 additions and 17990 deletions

View File

@ -92,6 +92,8 @@ namespace HeavenStudio.Games.Scripts_ForkLifter
public void Early()
{
player.Stab(null);
GameObject pea = new GameObject();
pea.transform.parent = player.early.transform;
@ -124,6 +126,8 @@ namespace HeavenStudio.Games.Scripts_ForkLifter
public void Late()
{
player.Stab(null);
GameObject pea = new GameObject();
pea.transform.parent = player.late.transform;
pea.transform.localScale = Vector2.one;
@ -161,18 +165,23 @@ namespace HeavenStudio.Games.Scripts_ForkLifter
private void Just(PlayerActionEvent caller, float state)
{
if (state >= 1f) {
if (state >= 1f)
{
Late();
} else if (state <= -1f) {
}
else if (state <= -1f)
{
Early();
} else {
}
else
{
Hit();
}
}
private void Miss(PlayerActionEvent caller)
{
SoundByte.PlayOneShot("forkLifter/disappointed");
SoundByte.PlayOneShotGame("forkLifter/disappointed");
BeatAction.New(game, new List<BeatAction.Action>()
{
new BeatAction.Action(startBeat+ 2.45f, delegate {