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Play Mode Features Part 1 (#413)
* add pause menu assets * layout and animation for pause * make play mode prefab function re-assign unused class inheritance * remove filepath * don't init medals twice * remove PlayerActionObject * initial attempt at anti-note lock TODO: circumvent inputs clearing themselves making the functionality not work * properly implement input lock prevention * fix error on editor open * functional pause menu * bugfix * make unpausing not reset current play statistics * serialize initializer components in inspector instead of procedurally generating * sanity check * note for fade * make flashes in the camera prefabs instead of in world space remove / reorganize script files address issue #411 * fix bug with perfect campaign make minigame transitions hide the game canvas adjust animation of the song credits textbox * fully functional intro scene (placeholder for future title screen) refactored entire game loading procedure re-organized some files * add interaction query to disclaimer text * reword legal * anchor section medals to section display more tempo change placement controls * operation order bugfix * prep for future ratings and stats * loading text * autoload opening scene * splash screen adjustments added setting to force enable splash screen * adjust setting entry
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45
Assets/Scripts/UI/SettingsDialog/Tabs/EditorSettings.cs
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45
Assets/Scripts/UI/SettingsDialog/Tabs/EditorSettings.cs
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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using HeavenStudio.Common;
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namespace HeavenStudio.Editor
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{
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public class EditorSettings : TabsContent
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{
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public Toggle cursorCheckbox;
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public Toggle discordRPCCheckbox;
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private void Start() {
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cursorCheckbox.isOn = PersistentDataManager.gameSettings.editorCursorEnable;
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discordRPCCheckbox.isOn = PersistentDataManager.gameSettings.discordRPCEnable;
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}
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public void OnCursorCheckboxChanged()
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{
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Editor.instance.isCursorEnabled = cursorCheckbox.isOn;
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PersistentDataManager.gameSettings.editorCursorEnable = cursorCheckbox.isOn;
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if (Editor.instance != null && !Editor.instance.fullscreen)
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{
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GameManager.instance.CursorCam.enabled = Editor.instance.isCursorEnabled;
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}
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}
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public void OnRPCCheckboxChanged()
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{
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PersistentDataManager.gameSettings.discordRPCEnable = discordRPCCheckbox.isOn;
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Editor.instance.isDiscordEnabled = discordRPCCheckbox.isOn;
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}
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public override void OnOpenTab()
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{
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cursorCheckbox.isOn = PersistentDataManager.gameSettings.editorCursorEnable;
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discordRPCCheckbox.isOn = PersistentDataManager.gameSettings.discordRPCEnable;
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}
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public override void OnCloseTab()
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{
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}
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}
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}
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