mirror of
https://github.com/RHeavenStudio/HeavenStudio.git
synced 2025-06-12 10:57:39 +02:00
Play Mode Features Part 1 (#413)
* add pause menu assets * layout and animation for pause * make play mode prefab function re-assign unused class inheritance * remove filepath * don't init medals twice * remove PlayerActionObject * initial attempt at anti-note lock TODO: circumvent inputs clearing themselves making the functionality not work * properly implement input lock prevention * fix error on editor open * functional pause menu * bugfix * make unpausing not reset current play statistics * serialize initializer components in inspector instead of procedurally generating * sanity check * note for fade * make flashes in the camera prefabs instead of in world space remove / reorganize script files address issue #411 * fix bug with perfect campaign make minigame transitions hide the game canvas adjust animation of the song credits textbox * fully functional intro scene (placeholder for future title screen) refactored entire game loading procedure re-organized some files * add interaction query to disclaimer text * reword legal * anchor section medals to section display more tempo change placement controls * operation order bugfix * prep for future ratings and stats * loading text * autoload opening scene * splash screen adjustments added setting to force enable splash screen * adjust setting entry
This commit is contained in:
45
Assets/Scripts/UI/SettingsDialog/SettingsDialog.cs
Normal file
45
Assets/Scripts/UI/SettingsDialog/SettingsDialog.cs
Normal file
@ -0,0 +1,45 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using TMPro;
|
||||
|
||||
using HeavenStudio.Editor;
|
||||
|
||||
namespace HeavenStudio.Common
|
||||
{
|
||||
public class SettingsDialog : Dialog
|
||||
{
|
||||
[SerializeField] private TMP_Text BuildDateDisplay;
|
||||
[SerializeField] private TabsManager tabsManager;
|
||||
[SerializeField] private TabsManager.TabsEntry[] tabs;
|
||||
|
||||
private void Start() {}
|
||||
|
||||
public void SwitchSettingsDialog()
|
||||
{
|
||||
if(dialog.activeSelf) {
|
||||
dialog.SetActive(false);
|
||||
|
||||
PersistentDataManager.SaveSettings();
|
||||
tabsManager.CleanTabs();
|
||||
|
||||
if (Editor.Editor.instance == null) return;
|
||||
Editor.Editor.instance.canSelect = true;
|
||||
Editor.Editor.instance.inAuthorativeMenu = false;
|
||||
} else {
|
||||
ResetAllDialogs();
|
||||
dialog.SetActive(true);
|
||||
|
||||
tabsManager.GenerateTabs(tabs);
|
||||
|
||||
BuildDateDisplay.text = GlobalGameManager.buildTime;
|
||||
|
||||
if (Editor.Editor.instance == null) return;
|
||||
Editor.Editor.instance.canSelect = false;
|
||||
Editor.Editor.instance.inAuthorativeMenu = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void Update() {}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user