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https://github.com/RHeavenStudio/HeavenStudio.git
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Play Mode Features Part 1 (#413)
* add pause menu assets * layout and animation for pause * make play mode prefab function re-assign unused class inheritance * remove filepath * don't init medals twice * remove PlayerActionObject * initial attempt at anti-note lock TODO: circumvent inputs clearing themselves making the functionality not work * properly implement input lock prevention * fix error on editor open * functional pause menu * bugfix * make unpausing not reset current play statistics * serialize initializer components in inspector instead of procedurally generating * sanity check * note for fade * make flashes in the camera prefabs instead of in world space remove / reorganize script files address issue #411 * fix bug with perfect campaign make minigame transitions hide the game canvas adjust animation of the song credits textbox * fully functional intro scene (placeholder for future title screen) refactored entire game loading procedure re-organized some files * add interaction query to disclaimer text * reword legal * anchor section medals to section display more tempo change placement controls * operation order bugfix * prep for future ratings and stats * loading text * autoload opening scene * splash screen adjustments added setting to force enable splash screen * adjust setting entry
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@ -23,6 +23,7 @@ namespace HeavenStudio.Common
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public static void CreateDefaultSettings()
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{
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gameSettings = new GameSettings(
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true,
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false,
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1,
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GlobalGameManager.DEFAULT_SCREEN_SIZES[1].width,
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@ -70,6 +71,7 @@ namespace HeavenStudio.Common
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}
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else
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{
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GlobalGameManager.IsFirstBoot = true;
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CreateDefaultSettings();
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}
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}
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@ -96,6 +98,7 @@ namespace HeavenStudio.Common
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{
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// default settings constructor
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public GameSettings(
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bool showSplash = false,
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bool isFullscreen = false,
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int resolutionIndex = 0,
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int resolutionWidth = 1280,
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@ -113,6 +116,7 @@ namespace HeavenStudio.Common
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bool letterboxFxEnable = true
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)
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{
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this.showSplash = showSplash;
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this.isFullscreen = isFullscreen;
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this.resolutionIndex = resolutionIndex;
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@ -151,6 +155,7 @@ namespace HeavenStudio.Common
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}
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// Display / Audio Settings
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public bool showSplash;
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public bool isFullscreen;
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public int resolutionIndex;
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