mirror of
https://github.com/RHeavenStudio/HeavenStudio.git
synced 2025-06-12 08:17:38 +02:00
Play Mode Features Part 1 (#413)
* add pause menu assets * layout and animation for pause * make play mode prefab function re-assign unused class inheritance * remove filepath * don't init medals twice * remove PlayerActionObject * initial attempt at anti-note lock TODO: circumvent inputs clearing themselves making the functionality not work * properly implement input lock prevention * fix error on editor open * functional pause menu * bugfix * make unpausing not reset current play statistics * serialize initializer components in inspector instead of procedurally generating * sanity check * note for fade * make flashes in the camera prefabs instead of in world space remove / reorganize script files address issue #411 * fix bug with perfect campaign make minigame transitions hide the game canvas adjust animation of the song credits textbox * fully functional intro scene (placeholder for future title screen) refactored entire game loading procedure re-organized some files * add interaction query to disclaimer text * reword legal * anchor section medals to section display more tempo change placement controls * operation order bugfix * prep for future ratings and stats * loading text * autoload opening scene * splash screen adjustments added setting to force enable splash screen * adjust setting entry
This commit is contained in:
@ -9,7 +9,7 @@ using NaughtyBezierCurves;
|
||||
|
||||
namespace HeavenStudio.Games.Scripts_Spaceball
|
||||
{
|
||||
public class SpaceballBall : PlayerActionObject
|
||||
public class SpaceballBall : MonoBehaviour
|
||||
{
|
||||
#region Public
|
||||
|
||||
@ -46,8 +46,6 @@ namespace HeavenStudio.Games.Scripts_Spaceball
|
||||
e.gameObject = this.gameObject;
|
||||
|
||||
startRot = Random.Range(0, 360);
|
||||
|
||||
isEligible = true;
|
||||
}
|
||||
|
||||
private void Start()
|
||||
|
Reference in New Issue
Block a user