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Play Mode Features Part 1 (#413)
* add pause menu assets * layout and animation for pause * make play mode prefab function re-assign unused class inheritance * remove filepath * don't init medals twice * remove PlayerActionObject * initial attempt at anti-note lock TODO: circumvent inputs clearing themselves making the functionality not work * properly implement input lock prevention * fix error on editor open * functional pause menu * bugfix * make unpausing not reset current play statistics * serialize initializer components in inspector instead of procedurally generating * sanity check * note for fade * make flashes in the camera prefabs instead of in world space remove / reorganize script files address issue #411 * fix bug with perfect campaign make minigame transitions hide the game canvas adjust animation of the song credits textbox * fully functional intro scene (placeholder for future title screen) refactored entire game loading procedure re-organized some files * add interaction query to disclaimer text * reword legal * anchor section medals to section display more tempo change placement controls * operation order bugfix * prep for future ratings and stats * loading text * autoload opening scene * splash screen adjustments added setting to force enable splash screen * adjust setting entry
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@ -120,7 +120,7 @@ namespace HeavenStudio.Games
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if(closest == null)
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{
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if (input == InputType.ANY || toCompare.inputType.HasFlag(input))
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if (input == InputType.ANY || (toCompare.inputType & input) != 0)
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closest = toCompare;
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} else
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{
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@ -131,7 +131,7 @@ namespace HeavenStudio.Games
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if (t2 < t1)
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{
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if (input == InputType.ANY || toCompare.inputType.HasFlag(input))
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if (input == InputType.ANY || (toCompare.inputType & input) != 0)
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closest = toCompare;
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}
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}
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@ -220,6 +220,14 @@ namespace HeavenStudio.Games
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}
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public virtual void OnStop(float beat)
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{
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foreach (var evt in scheduledInputs)
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{
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evt.Disable();
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}
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}
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public int MultipleEventsAtOnce()
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{
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int sameTime = 0;
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