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Play Mode Features Part 1 (#413)
* add pause menu assets * layout and animation for pause * make play mode prefab function re-assign unused class inheritance * remove filepath * don't init medals twice * remove PlayerActionObject * initial attempt at anti-note lock TODO: circumvent inputs clearing themselves making the functionality not work * properly implement input lock prevention * fix error on editor open * functional pause menu * bugfix * make unpausing not reset current play statistics * serialize initializer components in inspector instead of procedurally generating * sanity check * note for fade * make flashes in the camera prefabs instead of in world space remove / reorganize script files address issue #411 * fix bug with perfect campaign make minigame transitions hide the game canvas adjust animation of the song credits textbox * fully functional intro scene (placeholder for future title screen) refactored entire game loading procedure re-organized some files * add interaction query to disclaimer text * reword legal * anchor section medals to section display more tempo change placement controls * operation order bugfix * prep for future ratings and stats * loading text * autoload opening scene * splash screen adjustments added setting to force enable splash screen * adjust setting entry
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@ -32,7 +32,7 @@ namespace HeavenStudio.Games.Global
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private List<DynamicBeatmap.DynamicEntity> idolEvents = new List<DynamicBeatmap.DynamicEntity>();
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private List<DynamicBeatmap.DynamicEntity> closedCaptionsEvents = new List<DynamicBeatmap.DynamicEntity>();
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Textbox instance;
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public static Textbox instance { get; private set; }
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[Header("Objects")]
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public GameObject TextboxEnabler;
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