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https://github.com/RHeavenStudio/HeavenStudio.git
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Blue Bear: Basic gameplay setup
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@ -7,20 +7,97 @@ using UnityEngine;
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namespace RhythmHeavenMania.Games
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{
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// using Scripts_BlueBear; -No scripts under this namespace yet.
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using Scripts_BlueBear;
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public class BlueBear : Minigame
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{
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// Start is called before the first frame update
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void Start()
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[Header("Animators")]
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public Animator headAndBodyAnim; // Head and body
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public Animator bagsAnim; // Both bags sprite
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public Animator donutBagAnim; // Individual donut bag
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public Animator cakeBagAnim; // Individual cake bag
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[Header("References")]
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public GameObject donutBase;
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public GameObject cakeBase;
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public Transform foodHolder;
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public GameObject individualBagHolder;
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[Header("Curves")]
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public BezierCurve3D donutCurve;
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public BezierCurve3D cakeCurve;
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private bool squashing;
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public static BlueBear instance;
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private void Awake()
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{
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instance = this;
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}
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// Update is called once per frame
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void Update()
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private void Update()
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{
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headAndBodyAnim.SetBool("ShouldOpenMouth", foodHolder.childCount != 0);
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if (PlayerInput.GetAnyDirectionDown())
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{
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headAndBodyAnim.Play("BiteL", 0, 0);
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}
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else if (PlayerInput.Pressed())
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{
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headAndBodyAnim.Play("BiteR", 0, 0);
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}
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}
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private void LateUpdate()
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{
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if (squashing)
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{
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var dState = donutBagAnim.GetCurrentAnimatorStateInfo(0);
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var cState = cakeBagAnim.GetCurrentAnimatorStateInfo(0);
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bool noDonutSquash = dState.IsName("DonutIdle");
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bool noCakeSquash = cState.IsName("CakeIdle");
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if (noDonutSquash && noCakeSquash)
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{
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squashing = false;
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bagsAnim.Play("Idle", 0, 0);
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}
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}
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}
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public void SpawnTreat(float beat, bool isCake)
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{
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var objectToSpawn = isCake ? cakeBase : donutBase;
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var newTreat = GameObject.Instantiate(objectToSpawn, foodHolder);
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var treatComp = newTreat.GetComponent<Treat>();
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treatComp.startBeat = beat;
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treatComp.curve = isCake ? cakeCurve : donutCurve;
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newTreat.SetActive(true);
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Jukebox.PlayOneShotGame(isCake ? "blueBear/cake" : "blueBear/donut");
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SquashBag(isCake);
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}
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public void SquashBag(bool isCake)
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{
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squashing = true;
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bagsAnim.Play("Squashing", 0, 0);
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individualBagHolder.SetActive(true);
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if (isCake)
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{
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cakeBagAnim.Play("CakeSquash", 0, 0);
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}
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else
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{
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donutBagAnim.Play("DonutSquash", 0, 0);
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}
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}
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}
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}
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106
Assets/Scripts/Games/BlueBear/Treat.cs
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106
Assets/Scripts/Games/BlueBear/Treat.cs
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@ -0,0 +1,106 @@
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using System.Collections;
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using System.Collections.Generic;
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using System;
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using UnityEngine;
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using NaughtyBezierCurves;
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using RhythmHeavenMania.Util;
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namespace RhythmHeavenMania.Games.Scripts_BlueBear
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{
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public class Treat : PlayerActionObject
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{
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const float rotSpeed = 360f;
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public bool isCake;
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public float startBeat;
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bool flying = true;
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float flyBeats;
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[NonSerialized] public BezierCurve3D curve;
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private BlueBear game;
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private void Awake()
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{
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game = BlueBear.instance;
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flyBeats = isCake ? 3f : 2f;
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}
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private void Update()
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{
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if (flying)
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{
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var cond = Conductor.instance;
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float flyPos = cond.GetPositionFromBeat(startBeat, flyBeats);
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flyPos *= isCake ? 0.75f : 0.6f;
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transform.position = curve.GetPoint(flyPos);
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if (flyPos > 1f)
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{
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GameObject.Destroy(gameObject);
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return;
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}
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float rot = isCake ? rotSpeed : -rotSpeed;
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transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (rot * Time.deltaTime));
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float normalizedBeat = cond.GetPositionFromMargin(startBeat + flyBeats, 1f);
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StateCheck(normalizedBeat);
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if (PlayerInput.Pressed())
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{
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if (!isCake)
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{
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if (state.perfect)
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{
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flying = false;
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Jukebox.PlayOneShotGame("blueBear/chompDonut");
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// Placeholder! Show particles here!
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GameObject.Destroy(gameObject);
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}
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}
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}
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else if (PlayerInput.GetAnyDirection())
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{
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if (isCake)
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{
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if (state.perfect)
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{
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flying = false;
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Jukebox.PlayOneShotGame("blueBear/chompCake");
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// Placeholder! Show particles here!
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GameObject.Destroy(gameObject);
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}
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}
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}
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}
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}
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public override void OnAce()
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{
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flying = false;
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if (isCake)
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{
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game.headAndBodyAnim.Play("BiteL", 0, 0);
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Jukebox.PlayOneShotGame("blueBear/chompCake");
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}
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else
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{
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game.headAndBodyAnim.Play("BiteR", 0, 0);
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Jukebox.PlayOneShotGame("blueBear/chompDonut");
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}
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// Placeholder! Show particles here!
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GameObject.Destroy(gameObject);
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}
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}
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}
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11
Assets/Scripts/Games/BlueBear/Treat.cs.meta
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11
Assets/Scripts/Games/BlueBear/Treat.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: f7dae340f4a85ba44ab2f8cfd4429430
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -411,6 +411,8 @@ namespace RhythmHeavenMania
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}),
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new Minigame("blueBear", "Blue Bear \n<color=#eb5454>[WIP don't use]</color>", "B4E6F6", false, false, new List<GameAction>()
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{
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new GameAction("donut", delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, false); }, 3, false),
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new GameAction("cake", delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, true); }, 4, false),
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}),
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/*new Minigame("spaceDance", "Space Dance", "B888F8", new List<GameAction>()
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{
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