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public Color[] LightBulbColors = new Color[] + public Color[] LightBulbColors; + + public enum BackgroundType { - new Color(0, 0, 0, 0), - new Color(2, 207, 255), - new Color(233, 233, 0), - new Color(0, 0, 0, 0) - }; + Yellow = 0, + Fushia = 1, + Blue = 2, + Red = 3, + Orange = 4, + Pink = 5, + Custom = 6 + } + + public Color[] BackgroundColors; const float hitVoiceOffset = 0.042f; @@ -34,13 +41,14 @@ namespace RhythmHeavenMania.Games.KarateMan public static KarateMan instance { get; set; } public Sprite[] ObjectSprites; - public Sprite[] ObjectBottomSprites; public Sprite[] BarrelSprites; public List BGSprites; public SpriteRenderer BGSprite; + public SpriteRenderer BGFXSprite; + + public Color BGColor; - private bool bgEnabled; private float newBeat; public GameEvent bop = new GameEvent(); @@ -64,6 +72,13 @@ namespace RhythmHeavenMania.Games.KarateMan private void Awake() { instance = this; + BGColor = BackgroundColors[0]; + } + + public override void OnGameSwitch() + { + base.OnGameSwitch(); + SetBackgroundColor(BGColor); } public void Combo(float beat) @@ -181,15 +196,15 @@ namespace RhythmHeavenMania.Games.KarateMan { if (Conductor.instance.ReportBeat(ref newBeat)) { - if (bgEnabled) + if (BGFXSprite.enabled) { if (bgBeat % 2 == 0) { - BGSprite.sprite = BGSprites[0].Sprites[1]; + BGFXSprite.sprite = BGSprites[0].Sprites[0]; } else { - BGSprite.sprite = BGSprites[0].Sprites[2]; + BGFXSprite.sprite = BGSprites[0].Sprites[1]; } bgBeat++; } @@ -234,13 +249,19 @@ namespace RhythmHeavenMania.Games.KarateMan public void BGFXOn() { - bgEnabled = true; + BGFXSprite.enabled = true; } public void BGFXOff() { - bgEnabled = false; - BGSprite.sprite = BGSprites[0].Sprites[0]; + BGFXSprite.enabled = false; + } + + public void SetBackgroundColor(Color color) + { + Debug.Log("THE COLOR IS " + color.ToString()); + BGColor = color; + BGSprite.color = color; } public void Bop(float beat, float length) diff --git a/Assets/Scripts/Minigames.cs b/Assets/Scripts/Minigames.cs index c2d8e684a..eed3a93e4 100644 --- a/Assets/Scripts/Minigames.cs +++ b/Assets/Scripts/Minigames.cs @@ -249,6 +249,16 @@ namespace RhythmHeavenMania new GameAction("prepare", delegate { KarateMan.instance.Prepare(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 1f, true), new GameAction("bgfxon", delegate { KarateMan.instance.BGFXOn(); } ), new GameAction("bgfxoff", delegate { KarateMan.instance.BGFXOff(); }), + new GameAction("set background color", delegate { + var e = eventCaller.currentEntity; + var c = KarateMan.instance.BackgroundColors[e.type]; + if(e.type == 6) c = e.colorA; + KarateMan.instance.SetBackgroundColor(c); + }, 1f, false, new List() + { + new Param("type", KarateMan.BackgroundType.Yellow, "Type"), + new Param("colorA", new Color(), "Custom Color") + }), new GameAction("tacobell", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 6); }, 2), }), new Minigame("spaceSoccer", "Space Soccer", "B888F8", false, false, new List()