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Spaceball pretty much finalized.
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@ -25,6 +25,9 @@ namespace RhythmHeavenMania.Games.Spaceball
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anim = GetComponent<Animator>();
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e.gameObject = this.gameObject;
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float rot = Random.Range(0, 360);
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Sprite.gameObject.transform.eulerAngles = new Vector3(0, 0, rot);
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}
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private void Update()
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@ -80,10 +83,6 @@ namespace RhythmHeavenMania.Games.Spaceball
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Instantiate(Spaceball.instance.Dust, Spaceball.instance.Dust.transform.parent).SetActive(true);
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Destroy(this.gameObject);
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}
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else if (Conductor.instance.songPositionInBeats < startBeat)
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{
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Destroy(this.gameObject);
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}
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}
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public void MakeEligible(bool early, bool perfect, bool late)
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