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@ -136,7 +136,7 @@ namespace HeavenStudio.Games.Loaders
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// hidden in the editor but here cuz backwards compatibility
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new GameAction("marching", "Start Marching (old)")
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{
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hidden = false,
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hidden = true,
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preFunction = delegate {
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var e = eventCaller.currentEntity;
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MarchingOrders.instance.ForceMarching(e.beat, e.length);
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