fix minor pj party anim bug

update credits
adjust a mixer effect setting
This commit is contained in:
minenice55 2024-01-17 19:50:12 -05:00
parent 3089fd06ed
commit c341715901
3 changed files with 8 additions and 6 deletions

View File

@ -7,7 +7,6 @@
-<indent=5%>Mytiaoga</indent> -<indent=5%>Mytiaoga</indent>
-<indent=5%>Carson</indent> -<indent=5%>Carson</indent>
-<indent=5%>saladplainzone</indent> -<indent=5%>saladplainzone</indent>
-<indent=5%>Pengu123</indent>
-<indent=5%>Krıspy Kreme</indent> -<indent=5%>Krıspy Kreme</indent>
-<indent=5%>DPS2004</indent> -<indent=5%>DPS2004</indent>
-<indent=5%>Jellirby</indent> -<indent=5%>Jellirby</indent>
@ -18,7 +17,7 @@
-<indent=5%>Maddy / saladplainzone</indent> -<indent=5%>Maddy / saladplainzone</indent>
-<indent=5%>NoahAmp</indent> -<indent=5%>NoahAmp</indent>
-<indent=5%>Bhaos</indent> -<indent=5%>Bhaos</indent>
-<indent=5%>Raffy</indent> -<indent=5%>RaffyTaffy14</indent>
-<indent=5%>Thinedave</indent> -<indent=5%>Thinedave</indent>
<align="center"><b>Artwork</b></align> <align="center"><b>Artwork</b></align>
@ -54,7 +53,7 @@
-<indent=5%>Butternnife</indent> -<indent=5%>Butternnife</indent>
-<indent=5%>Minesweeper95</indent> -<indent=5%>Minesweeper95</indent>
-<indent=5%>mizuno</indent> -<indent=5%>mizuno</indent>
-<indent=5%>Flowercardiganwillow</indent> -<indent=5%>Malleable Frog</indent>
-<indent=5%>vincells</indent> -<indent=5%>vincells</indent>
<align="center"><b>Music</b></align> <align="center"><b>Music</b></align>

View File

@ -86,7 +86,7 @@ AudioMixerController:
m_StartSnapshot: {fileID: 24500006} m_StartSnapshot: {fileID: 24500006}
m_SuspendThreshold: -80 m_SuspendThreshold: -80
m_EnableSuspend: 1 m_EnableSuspend: 1
m_UpdateMode: 0 m_UpdateMode: 1
m_ExposedParameters: [] m_ExposedParameters: []
m_AudioMixerGroupViews: m_AudioMixerGroupViews:
- guids: - guids:

View File

@ -238,8 +238,11 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
beat + 2, beat + 2,
delegate delegate
{ {
anim.DoUnscaledAnimation("MakoThrow" + animSuffix, 1); if (hit && !ng)
game.PrepareHighState(); {
anim.DoUnscaledAnimation("MakoThrow" + animSuffix, 1);
game.PrepareHighState();
}
} }
) )
}); });