Configurable Event Priority & Bugfixes (#209)

* add event priority

fix crop stomp queuing inputs while chart is paused
fix rhythm tweezers not killing queued inputs when switching veggies

* file cleanup

* remove debug print

* remove more files
This commit is contained in:
minenice55
2023-01-18 21:31:08 -05:00
committed by GitHub
parent 8d707ecd4e
commit c037901d34
53 changed files with 77 additions and 1489 deletions

View File

@ -194,7 +194,7 @@ namespace HeavenStudio.Games.Scripts_ForkLifter
private void Miss(PlayerActionEvent caller)
{
Jukebox.PlayOneShot("audience/disappointed");
Jukebox.PlayOneShot("forkLifter/disappointed");
BeatAction.New(game.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(startBeat+ 2.45f, delegate {