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Configurable Event Priority & Bugfixes (#209)
* add event priority fix crop stomp queuing inputs while chart is paused fix rhythm tweezers not killing queued inputs when switching veggies * file cleanup * remove debug print * remove more files
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@ -194,7 +194,7 @@ namespace HeavenStudio.Games.Scripts_ForkLifter
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private void Miss(PlayerActionEvent caller)
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{
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Jukebox.PlayOneShot("audience/disappointed");
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Jukebox.PlayOneShot("forkLifter/disappointed");
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BeatAction.New(game.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(startBeat+ 2.45f, delegate {
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