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Configurable Event Priority & Bugfixes (#209)
* add event priority fix crop stomp queuing inputs while chart is paused fix rhythm tweezers not killing queued inputs when switching veggies * file cleanup * remove debug print * remove more files
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@ -15,7 +15,8 @@ namespace HeavenStudio.Games.Loaders
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{
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function = delegate { FirstContact.instance.SetIntervalStart(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); },
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defaultLength = 4f,
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resizable = true
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resizable = true,
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priority = 1,
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},
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new GameAction("alien speak", "Alien Speak")
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{
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