Configurable Event Priority & Bugfixes (#209)

* add event priority

fix crop stomp queuing inputs while chart is paused
fix rhythm tweezers not killing queued inputs when switching veggies

* file cleanup

* remove debug print

* remove more files
This commit is contained in:
minenice55
2023-01-18 21:31:08 -05:00
committed by GitHub
parent 8d707ecd4e
commit c037901d34
53 changed files with 77 additions and 1489 deletions

View File

@ -15,7 +15,8 @@ namespace HeavenStudio.Games.Loaders
{
function = delegate { FirstContact.instance.SetIntervalStart(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); },
defaultLength = 4f,
resizable = true
resizable = true,
priority = 1,
},
new GameAction("alien speak", "Alien Speak")
{