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Configurable Event Priority & Bugfixes (#209)
* add event priority fix crop stomp queuing inputs while chart is paused fix rhythm tweezers not killing queued inputs when switching veggies * file cleanup * remove debug print * remove more files
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@ -25,7 +25,7 @@ namespace HeavenStudio.Games.Scripts_CropStomp
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return;
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Conductor cond = Conductor.instance;
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if (stomp == null)
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if (stomp == null && cond.isPlaying)
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{
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if (GameManager.instance.currentGame == "cropStomp")
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stomp = game.ScheduleUserInput(nextStompBeat - 1f, 1f, InputType.STANDARD_DOWN, Just, Miss, Out);
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@ -37,7 +37,9 @@ namespace HeavenStudio.Games.Scripts_CropStomp
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public void Init()
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{
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game = CropStomp.instance;
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game.ScheduleInput(targetBeat - 1, 1f, InputType.STANDARD_DOWN, StompJust, StompMiss, Out);
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if (Conductor.instance.isPlaying)
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game.ScheduleInput(targetBeat - 1, 1f, InputType.STANDARD_DOWN, StompJust, StompMiss, Out);
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if (!isMole)
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{
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