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Tap Trial: Player tap animation
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@ -2,9 +2,57 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using RhythmHeavenMania.Util;
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namespace RhythmHeavenMania.Games.TapTrial
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{
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public class TapTrial : Minigame
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{
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[Header("References")]
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public TapTrialPlayer player;
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public static TapTrial instance { get; set; }
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private void Awake()
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{
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instance = this;
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}
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public void Tap(float beat)
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{
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MultiSound.Play(new MultiSound.Sound[]
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{
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new MultiSound.Sound("tapTrial/ook", beat),
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new MultiSound.Sound("tapTrial/tap", beat + 1.0f),
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});
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GameObject beatAction = new GameObject();
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beatAction.transform.SetParent(this.transform);
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BeatAction.New(beatAction, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat + 0.0f, delegate { player.anim.Play("TapPrepare", 0, 0); }),
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new BeatAction.Action(beat + 1.0f, delegate { player.anim.Play("Tap", 0, 0); }),
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});
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}
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public void DoubleTap(float beat)
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{
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}
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public void TripleTap(float beat)
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{
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}
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public void JumpTap(float beat)
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{
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}
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public void FinalJumpTap(float beat)
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{
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}
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}
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}
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15
Assets/Scripts/Games/TapTrial/TapTrialPlayer.cs
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15
Assets/Scripts/Games/TapTrial/TapTrialPlayer.cs
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@ -0,0 +1,15 @@
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using UnityEngine;
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namespace RhythmHeavenMania.Games.TapTrial
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{
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public class TapTrialPlayer : MonoBehaviour
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{
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[Header("References")]
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[System.NonSerialized] public Animator anim;
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private void Start()
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{
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anim = GetComponent<Animator>();
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}
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}
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}
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11
Assets/Scripts/Games/TapTrial/TapTrialPlayer.cs.meta
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11
Assets/Scripts/Games/TapTrial/TapTrialPlayer.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 6892e03a2f2994b48a4b076fdfae805d
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -209,7 +209,7 @@ namespace RhythmHeavenMania
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new Param("colorA", RhythmTweezers.defaultOnionColor, "Onion Color"),
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new Param("colorB", RhythmTweezers.defaultPotatoColor, "Potato Color")
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} ),
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new GameAction("change vegetable", delegate { var e = eventCaller.currentEntity; RhythmTweezers.instance.ChangeVegetableImmediate(e.type, e.colorA, e.colorB); }, 0.5f, false, new List<Param>()
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new GameAction("change vegetable", delegate { var e = eventCaller.currentEntity; RhythmTweezers.instance.ChangeVegetableImmediate(e.type, e.colorA, e.colorB); }, 0.5f, false, new List<Param>()
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{
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new Param("type", new EntityTypes.Integer(0, 1), "Type"),
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new Param("colorA", RhythmTweezers.defaultOnionColor, "Onion Color"),
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@ -217,32 +217,37 @@ namespace RhythmHeavenMania
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} ),
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new GameAction("set tweezer delay", delegate { RhythmTweezers.instance.tweezerBeatOffset = eventCaller.currentEntity.length; }, 1f, true),
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new GameAction("reset tweezer delay", delegate { RhythmTweezers.instance.tweezerBeatOffset = 0f; }, 0.5f),
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new GameAction("set background color", delegate { var e = eventCaller.currentEntity; RhythmTweezers.instance.ChangeBackgroundColor(e.colorA, 0f); }, 0.5f, false, new List<Param>()
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new GameAction("set background color", delegate { var e = eventCaller.currentEntity; RhythmTweezers.instance.ChangeBackgroundColor(e.colorA, 0f); }, 0.5f, false, new List<Param>()
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{
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new Param("colorA", RhythmTweezers.defaultBgColor, "Background Color")
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} ),
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new GameAction("fade background color", delegate { var e = eventCaller.currentEntity; RhythmTweezers.instance.FadeBackgroundColor(e.colorA, e.colorB, e.length); }, 1f, true, new List<Param>()
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new GameAction("fade background color", delegate { var e = eventCaller.currentEntity; RhythmTweezers.instance.FadeBackgroundColor(e.colorA, e.colorB, e.length); }, 1f, true, new List<Param>()
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{
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new Param("colorA", Color.white, "Start Color"),
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new Param("colorB", RhythmTweezers.defaultBgColor, "End Color")
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} ),
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}),
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new Minigame("rhythmRally", "Rhythm Rally \n<color=#eb5454>[WIP don't use]</color>", "B888F8", true, false, new List<GameAction>()
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new Minigame("rhythmRally", "Rhythm Rally \n<color=#eb5454>[WIP don't use]</color>", "00e700", true, false, new List<GameAction>()
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{
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new GameAction("bop", delegate { RhythmRally.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true),
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new GameAction("rally", delegate { RhythmRally.instance.Serve(eventCaller.currentEntity.beat, RhythmRally.RallySpeed.Normal); }, 4f, true),
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new GameAction("slow rally", delegate { RhythmRally.instance.Serve(eventCaller.currentEntity.beat, RhythmRally.RallySpeed.Slow); }, 8f, true),
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new GameAction("fast rally", delegate { RhythmRally.instance.PrepareFastRally(eventCaller.currentEntity.beat, RhythmRally.RallySpeed.Fast); }, 6f),
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new GameAction("superfast rally", delegate { RhythmRally.instance.PrepareFastRally(eventCaller.currentEntity.beat, RhythmRally.RallySpeed.SuperFast); }, 12f),
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new GameAction("pose", delegate { RhythmRally.instance.Pose(); }, 0.5f),
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new GameAction("slow rally", delegate { RhythmRally.instance.Serve(eventCaller.currentEntity.beat, RhythmRally.RallySpeed.Slow); }, 8f, true),
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new GameAction("fast rally", delegate { RhythmRally.instance.PrepareFastRally(eventCaller.currentEntity.beat, RhythmRally.RallySpeed.Fast); }, 6f),
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new GameAction("superfast rally", delegate { RhythmRally.instance.PrepareFastRally(eventCaller.currentEntity.beat, RhythmRally.RallySpeed.SuperFast); }, 12f),
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new GameAction("pose", delegate { RhythmRally.instance.Pose(); }, 0.5f),
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}),
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new Minigame("builtToScaleDS", "Built To Scale (DS) \n<color=#eb5454>[WIP don't use]</color>", "B888F8", true, false, new List<GameAction>()
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{
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new GameAction("spawn blocks", delegate { }, 1f, true)
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}),
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new Minigame("tapTrial", "Tap Trial", "B888F8", false, false, new List<GameAction>()
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new Minigame("tapTrial", "Tap Trial", "93ffb3", false, false, new List<GameAction>()
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{
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new GameAction("tap", delegate { TapTrial.instance.Tap(eventCaller.currentEntity.beat); }, 1.5f, false),
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new GameAction("double tap", delegate { TapTrial.instance.DoubleTap(eventCaller.currentEntity.beat); }, 2.0f, false),
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new GameAction("triple tap", delegate { TapTrial.instance.TripleTap(eventCaller.currentEntity.beat); }, 4.0f, false),
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new GameAction("jump tap", delegate { TapTrial.instance.JumpTap(eventCaller.currentEntity.beat); }, 2.0f, false),
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new GameAction("final jump tap", delegate { TapTrial.instance.FinalJumpTap(eventCaller.currentEntity.beat); }, 2.0f, false),
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}),
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/*new Minigame("spaceDance", "Space Dance", "B888F8", new List<GameAction>()
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{
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