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Misc. Tweaks the tweakquel (#540)
* seesaw fix + stretchable pass turn revival * lockstep fixes * PLEASE FUCKING WORK * fixed it * some * more * quiz show input improvement
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@ -19,7 +19,10 @@ namespace HeavenStudio.Games.Loaders
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defaultLength = 4f,
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parameters = new List<Param>()
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{
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new Param("high", false, "High", "Will they perform high jumps?"),
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new Param("high", false, "High", "Will they perform high jumps?", new List<Param.CollapseParam>()
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{
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new Param.CollapseParam(x => (bool)x, new string[] { "height", "camMove" })
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}),
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new Param("height", new EntityTypes.Float(0, 1, 0), "Height", "Controls how high the high jump will go, 0 is the minimum height, 1 is the maximum height."),
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new Param("camMove", true, "Camera Movement", "Will the camera follow saw when it jumps up high?")
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}
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@ -30,7 +33,10 @@ namespace HeavenStudio.Games.Loaders
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defaultLength = 3f,
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parameters = new List<Param>()
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{
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new Param("high", false, "High", "Will they perform high jumps?"),
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new Param("high", false, "High", "Will they perform high jumps?", new List<Param.CollapseParam>()
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{
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new Param.CollapseParam(x => (bool)x, new string[] { "height", "camMove" })
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}),
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new Param("height", new EntityTypes.Float(0, 1, 0), "Height", "Controls how high the high jump will go, 0 is the minimum height, 1 is the maximum height."),
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new Param("camMove", true, "Camera Movement", "Will the camera follow saw when it jumps up high?")
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}
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@ -41,7 +47,10 @@ namespace HeavenStudio.Games.Loaders
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defaultLength = 3f,
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parameters = new List<Param>()
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{
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new Param("high", false, "High", "Will they perform high jumps?"),
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new Param("high", false, "High", "Will they perform high jumps?", new List<Param.CollapseParam>()
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{
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new Param.CollapseParam(x => (bool)x, new string[] { "height", "camMove" })
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}),
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new Param("height", new EntityTypes.Float(0, 1, 0), "Height", "Controls how high the high jump will go, 0 is the minimum height, 1 is the maximum height."),
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new Param("camMove", true, "Camera Movement", "Will the camera follow saw when it jumps up high?")
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}
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@ -52,7 +61,10 @@ namespace HeavenStudio.Games.Loaders
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defaultLength = 2f,
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parameters = new List<Param>()
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{
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new Param("high", false, "High", "Will they perform high jumps?"),
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new Param("high", false, "High", "Will they perform high jumps?", new List<Param.CollapseParam>()
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{
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new Param.CollapseParam(x => (bool)x, new string[] { "height", "camMove" })
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}),
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new Param("height", new EntityTypes.Float(0, 1, 0), "Height", "Controls how high the high jump will go, 0 is the minimum height, 1 is the maximum height."),
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new Param("camMove", true, "Camera Movement", "Will the camera follow saw when it jumps up high?")
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}
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