Misc. Tweaks the tweakquel (#540)

* seesaw fix + stretchable pass turn revival

* lockstep fixes

* PLEASE FUCKING WORK

* fixed it

* some

* more

* quiz show input improvement
This commit is contained in:
Rapandrasmus
2023-09-08 16:27:07 +02:00
committed by GitHub
parent a9b7113b2c
commit be5873ed64
18 changed files with 167 additions and 57 deletions

View File

@ -19,7 +19,10 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 4f,
parameters = new List<Param>()
{
new Param("high", false, "High", "Will they perform high jumps?"),
new Param("high", false, "High", "Will they perform high jumps?", new List<Param.CollapseParam>()
{
new Param.CollapseParam(x => (bool)x, new string[] { "height", "camMove" })
}),
new Param("height", new EntityTypes.Float(0, 1, 0), "Height", "Controls how high the high jump will go, 0 is the minimum height, 1 is the maximum height."),
new Param("camMove", true, "Camera Movement", "Will the camera follow saw when it jumps up high?")
}
@ -30,7 +33,10 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 3f,
parameters = new List<Param>()
{
new Param("high", false, "High", "Will they perform high jumps?"),
new Param("high", false, "High", "Will they perform high jumps?", new List<Param.CollapseParam>()
{
new Param.CollapseParam(x => (bool)x, new string[] { "height", "camMove" })
}),
new Param("height", new EntityTypes.Float(0, 1, 0), "Height", "Controls how high the high jump will go, 0 is the minimum height, 1 is the maximum height."),
new Param("camMove", true, "Camera Movement", "Will the camera follow saw when it jumps up high?")
}
@ -41,7 +47,10 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 3f,
parameters = new List<Param>()
{
new Param("high", false, "High", "Will they perform high jumps?"),
new Param("high", false, "High", "Will they perform high jumps?", new List<Param.CollapseParam>()
{
new Param.CollapseParam(x => (bool)x, new string[] { "height", "camMove" })
}),
new Param("height", new EntityTypes.Float(0, 1, 0), "Height", "Controls how high the high jump will go, 0 is the minimum height, 1 is the maximum height."),
new Param("camMove", true, "Camera Movement", "Will the camera follow saw when it jumps up high?")
}
@ -52,7 +61,10 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 2f,
parameters = new List<Param>()
{
new Param("high", false, "High", "Will they perform high jumps?"),
new Param("high", false, "High", "Will they perform high jumps?", new List<Param.CollapseParam>()
{
new Param.CollapseParam(x => (bool)x, new string[] { "height", "camMove" })
}),
new Param("height", new EntityTypes.Float(0, 1, 0), "Height", "Controls how high the high jump will go, 0 is the minimum height, 1 is the maximum height."),
new Param("camMove", true, "Camera Movement", "Will the camera follow saw when it jumps up high?")
}