mirror of
https://github.com/RHeavenStudio/HeavenStudio.git
synced 2025-06-12 08:17:38 +02:00
Camera filters (#242)
* Spaceball cleanup and small bug fix * Replace old hit sound in spaceball * Camera filters * added 9 new filters, including 3 types of sepia * oops * remark * normalization of fade out and fade in on filters are by 100 * GenerateFilterTypeEnum comments
This commit is contained in:
@ -378,6 +378,15 @@ namespace HeavenStudio
|
||||
new Param("ease", EasingFunction.Ease.Linear, "Ease")
|
||||
}
|
||||
),
|
||||
new GameAction("filter", "Filter", 1f, true,
|
||||
new List<Param>()
|
||||
{
|
||||
new Param("filter", Games.Global.Filter.FilterType.grayscale, "Filter"),
|
||||
new Param("inten", new EntityTypes.Float(0, 100, 100), "Intensity"),
|
||||
new Param("fadein", new EntityTypes.Float(0, 100, 0), "Fade In"),
|
||||
new Param("fadeout", new EntityTypes.Float(0, 100, 0), "Fade Out")
|
||||
}
|
||||
),
|
||||
new GameAction("move camera", "Move Camera", 1f, true, new List<Param>()
|
||||
{
|
||||
new Param("valA", new EntityTypes.Float(-50, 50, 0), "Right / Left"),
|
||||
|
Reference in New Issue
Block a user