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Camera filters (#242)
* Spaceball cleanup and small bug fix * Replace old hit sound in spaceball * Camera filters * added 9 new filters, including 3 types of sepia * oops * remark * normalization of fade out and fade in on filters are by 100 * GenerateFilterTypeEnum comments
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@ -43,10 +43,6 @@ namespace HeavenStudio.Games.Global
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public void OnBeatChanged(float beat)
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{
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// I really need to create a class for objects that are constant like the Spaceball Camera
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// startColor = new Color(1, 1, 1, 0);
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// endColor = new Color(1, 1, 1, 0);
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allFadeEvents = EventCaller.GetAllInGameManagerList("vfx", new string[] { "flash" });
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Test(beat);
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