Camera filters (#242)

* Spaceball cleanup and small bug fix

* Replace old hit sound in spaceball

* Camera filters

* added 9 new filters, including 3 types of sepia

* oops

* remark

* normalization of fade out and fade in on filters are by 100

* GenerateFilterTypeEnum comments
This commit is contained in:
Braedon Lewis
2023-01-26 22:42:16 -05:00
committed by GitHub
parent e822a22f54
commit bdfb27b225
230 changed files with 13676 additions and 39 deletions

View File

@ -43,10 +43,6 @@ namespace HeavenStudio.Games.Global
public void OnBeatChanged(float beat)
{
// I really need to create a class for objects that are constant like the Spaceball Camera
// startColor = new Color(1, 1, 1, 0);
// endColor = new Color(1, 1, 1, 0);
allFadeEvents = EventCaller.GetAllInGameManagerList("vfx", new string[] { "flash" });
Test(beat);