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Game Switch Black Flash is now beat-based. (#503)
* Game switch flashes are now 0.25 beats long * ambient glow now turns black when the game switch flash is on * you can now set the void color, it doesn't work with game switch flashes * black
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@ -677,6 +677,13 @@ namespace HeavenStudio
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new Param("axis", GameCamera.CameraAxis.All, "Axis", "The axis to move the camera on" )
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}
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),
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new GameAction("camera background color", "Camera Background Color", 1, true, new List<Param>()
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{
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new Param("color", Color.black, "Start Color"),
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new Param("color2", Color.black, "End Color"),
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new Param("ease", Util.EasingFunction.Ease.Linear, "Ease Type")
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}
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),
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new GameAction("pan view", "Pan Viewport", 1f, true, new List<Param>()
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{
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new Param("valA", new EntityTypes.Float(-50, 50, 0), "Right / Left", "Next position on the X axis"),
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