mirror of
https://github.com/RHeavenStudio/HeavenStudio.git
synced 2025-06-13 09:57:37 +02:00
Beatmap Sections & Latency Reduction (#170)
* prep UI for chart section
* all special layers now on one area
todo: have buttons toggle between special layers (selection mode shows all?), use the tabs system for this
* swapping between special timelines - prelim
* special entities can be placed
* spec. timeline base functions complete
music volume changes should work now
* attempt at input lag reduction
needs testing
* fix dsp issues
* smaller DSP buffer?
* Revert "smaller DSP buffer?"
This reverts commit 9d36db5ff9
.
* make conductor clock use real time (double)
change order of execution of input-related scripts to further attempt a reduction in input latency
* start values can be changed
make the old special entity bar visible when the corresponding type is selected
* creation of Chart Sections (TODO: GO REFERENCE)
* added GO references
* section edit dialog
* disable wrapping on chart section obj
* backspace can now delete entities
* entities don't shift when duplicated
* fix PlayerActionEvent order of operations
- fixed remix loading trying to clear special timeline while it's writing to itself
* make oop check match parity
* more operation order fix
* fix Karate Man BG initialization
* show section progress in editor
todo: section progress in-game
* more fix for entity duping
This commit is contained in:
@ -1,4 +1,4 @@
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using System.Collections;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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@ -34,45 +34,109 @@ namespace HeavenStudio.Editor.Track
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public class CurrentTimelineState
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{
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public bool selected;
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public bool tempoChange;
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public bool musicVolume;
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public enum State
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{
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Selection,
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TempoChange,
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MusicVolume,
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ChartSection
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}
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public State currentState = State.Selection;
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public bool selected { get { return currentState == State.Selection; } }
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public bool tempoChange { get { return currentState == State.TempoChange; } }
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public bool musicVolume { get { return currentState == State.MusicVolume; } }
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public bool chartSection { get { return currentState == State.ChartSection; } }
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public void SetState(bool selected, bool tempoChange, bool musicVolume)
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{
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if (Conductor.instance.NotStopped()) return;
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this.selected = selected;
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this.tempoChange = tempoChange;
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this.musicVolume = musicVolume;
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if (selected)
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{
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currentState = State.Selection;
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instance.SelectionsBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white;
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instance.SelectionsBTN.GetComponent<TabButton>().Invoke("OnClick", 0);
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}
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else
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instance.SelectionsBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
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if (tempoChange)
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{
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currentState = State.TempoChange;
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instance.TempoChangeBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white;
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instance.TempoChangeBTN.GetComponent<TabButton>().Invoke("OnClick", 0);
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}
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else
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instance.TempoChangeBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
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if (musicVolume)
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{
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currentState = State.MusicVolume;
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instance.MusicVolumeBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white;
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instance.MusicVolumeBTN.GetComponent<TabButton>().Invoke("OnClick", 0);
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}
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else
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instance.MusicVolumeBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
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}
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public void SetState(State state)
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{
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if (Conductor.instance.NotStopped()) return;
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currentState = state;
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if (selected)
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{
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instance.SelectionsBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white;
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instance.SelectionsBTN.GetComponent<TabButton>().Invoke("OnClick", 0);
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}
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else
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instance.SelectionsBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
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if (tempoChange)
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{
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instance.TempoChangeBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white;
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instance.TempoChangeBTN.GetComponent<TabButton>().Invoke("OnClick", 0);
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}
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else
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instance.TempoChangeBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
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if (musicVolume)
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{
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instance.MusicVolumeBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white;
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instance.MusicVolumeBTN.GetComponent<TabButton>().Invoke("OnClick", 0);
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}
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else
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instance.MusicVolumeBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
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if (chartSection)
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{
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instance.ChartSectionBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white;
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instance.ChartSectionBTN.GetComponent<TabButton>().Invoke("OnClick", 0);
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}
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else
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instance.ChartSectionBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
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}
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}
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[Header("Timeline Components")]
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[SerializeField] private RectTransform TimelineSlider;
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[SerializeField] private RectTransform TimelineGridSelect;
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[SerializeField] private RectTransform TimelineEventGrid;
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[SerializeField] private TMP_Text TimelinePlaybackBeat;
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public RectTransform TimelineContent;
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[SerializeField] private RectTransform TimelineSongPosLineRef;
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[SerializeField] private RectTransform TimelineEventObjRef;
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[SerializeField] private RectTransform LayersRect;
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public TempoTimeline TempoInfo;
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public VolumeTimeline VolumeInfo;
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[SerializeField] private GameObject TimelineSectionDisplay;
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[SerializeField] private TMP_Text TimelineSectionText;
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[SerializeField] private Slider TimelineSectionProgress;
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[Header("Timeline Inputs")]
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public TMP_InputField FirstBeatOffset;
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public TMP_InputField StartingTempoSpecialAll;
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public TMP_InputField StartingTempoSpecialTempo;
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public TMP_InputField StartingVolumeSpecialVolume;
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public SpecialTimeline SpecialInfo;
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private RectTransform TimelineSongPosLine;
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[Header("Timeline Playbar")]
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@ -84,6 +148,7 @@ namespace HeavenStudio.Editor.Track
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public Button SelectionsBTN;
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public Button TempoChangeBTN;
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public Button MusicVolumeBTN;
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public Button ChartSectionBTN;
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public Slider PlaybackSpeed;
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public Vector3[] LayerCorners = new Vector3[4];
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@ -117,16 +182,10 @@ namespace HeavenStudio.Editor.Track
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AddEventObject(e.datamodel, false, new Vector3(e.beat, -e.track * LayerHeight()), e, false, RandomID());
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}
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//tempo changes
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TempoInfo.ClearTempoTimeline();
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for (int i = 0; i < GameManager.instance.Beatmap.tempoChanges.Count; i++)
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{
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var t = GameManager.instance.Beatmap.tempoChanges[i];
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TempoInfo.AddTempoChange(false, t);
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}
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//volume changes
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SpecialInfo.Setup();
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UpdateOffsetText();
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UpdateStartingBPMText();
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UpdateStartingVolText();
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}
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public void Init()
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@ -170,15 +229,19 @@ namespace HeavenStudio.Editor.Track
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SelectionsBTN.onClick.AddListener(delegate
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{
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timelineState.SetState(true, false, false);
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timelineState.SetState(CurrentTimelineState.State.Selection);
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});
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TempoChangeBTN.onClick.AddListener(delegate
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{
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timelineState.SetState(false, true, false);
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timelineState.SetState(CurrentTimelineState.State.TempoChange);
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});
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MusicVolumeBTN.onClick.AddListener(delegate
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{
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timelineState.SetState(false, false, true);
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timelineState.SetState(CurrentTimelineState.State.MusicVolume);
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});
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ChartSectionBTN.onClick.AddListener(delegate
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{
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timelineState.SetState(CurrentTimelineState.State.ChartSection);
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});
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Tooltip.AddTooltip(SongBeat.gameObject, "Current Beat");
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@ -195,15 +258,21 @@ namespace HeavenStudio.Editor.Track
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Tooltip.AddTooltip(SelectionsBTN.gameObject, "Tool: Selection <color=#adadad>[1]</color>");
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Tooltip.AddTooltip(TempoChangeBTN.gameObject, "Tool: Tempo Change <color=#adadad>[2]</color>");
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Tooltip.AddTooltip(MusicVolumeBTN.gameObject, "Tool: Music Volume <color=#adadad>[3]</color>");
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Tooltip.AddTooltip(ChartSectionBTN.gameObject, "Tool: Beatmap Sections <color=#adadad>[4]</color>");
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Tooltip.AddTooltip(StartingTempoSpecialAll.gameObject, "Starting Tempo (BPM)");
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Tooltip.AddTooltip(StartingTempoSpecialTempo.gameObject, "Starting Tempo (BPM)");
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Tooltip.AddTooltip(StartingVolumeSpecialVolume.gameObject, "Starting Volume (%)");
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Tooltip.AddTooltip(PlaybackSpeed.gameObject, "The preview's playback speed. Right click to reset to 1.0");
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SetTimeButtonColors(true, false, false);
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MetronomeBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
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timelineState.SetState(true, false, false);
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timelineState.SetState(CurrentTimelineState.State.Selection);
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AutoBtnUpdate();
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GameManager.instance.onSectionChange += OnSectionChange;
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}
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public void FitToSong()
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@ -269,6 +338,7 @@ namespace HeavenStudio.Editor.Track
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SongBeat.text = $"Beat {string.Format("{0:0.000}", Conductor.instance.songPositionInBeats)}";
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SongPos.text = FormatTime(Conductor.instance.songPosition);
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}
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TimelineSectionProgress.value = GameManager.instance.sectionProgress;
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SliderControl();
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@ -300,15 +370,19 @@ namespace HeavenStudio.Editor.Track
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if (Input.GetKeyDown(KeyCode.Alpha1))
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{
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timelineState.SetState(true, false, false);
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timelineState.SetState(CurrentTimelineState.State.Selection);
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}
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else if (Input.GetKeyDown(KeyCode.Alpha2))
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{
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timelineState.SetState(false, true, false);
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timelineState.SetState(CurrentTimelineState.State.TempoChange);
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}
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else if (Input.GetKeyDown(KeyCode.Alpha3))
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{
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timelineState.SetState(false, false, true);
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timelineState.SetState(CurrentTimelineState.State.MusicVolume);
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}
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else if (Input.GetKeyDown(KeyCode.Alpha4))
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{
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timelineState.SetState(CurrentTimelineState.State.ChartSection);
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}
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@ -350,7 +424,7 @@ namespace HeavenStudio.Editor.Track
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TimelineContent.transform.localPosition = new Vector3(Mathf.Clamp(TimelineContent.transform.localPosition.x, Mathf.NegativeInfinity, 0), TimelineContent.transform.localPosition.y);
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CurrentTempo.text = $" = {Conductor.instance.songBpm}";
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CurrentTempo.text = $" = {Conductor.instance.songBpm}";
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LayersRect.GetWorldCorners(LayerCorners);
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}
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@ -497,7 +571,7 @@ namespace HeavenStudio.Editor.Track
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public bool CheckIfMouseInTimeline()
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{
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return (this.gameObject.activeSelf && RectTransformUtility.RectangleContainsScreenPoint(TimelineContent.transform.parent.gameObject.GetComponent<RectTransform>(), Input.mousePosition, Editor.instance.EditorCamera));
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return (this.gameObject.activeSelf && RectTransformUtility.RectangleContainsScreenPoint(TimelineEventGrid, Input.mousePosition, Editor.instance.EditorCamera));
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}
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#endregion
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@ -683,6 +757,95 @@ namespace HeavenStudio.Editor.Track
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}
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}
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public void UpdateOffsetText()
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{
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FirstBeatOffset.text = (GameManager.instance.Beatmap.firstBeatOffset * 1000f).ToString("G");
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}
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public void UpdateOffsetFromText()
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{
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// Failsafe against empty string.
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if (String.IsNullOrEmpty(FirstBeatOffset.text))
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FirstBeatOffset.text = "0";
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// Convert ms to s.
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var newOffset = Convert.ToSingle(FirstBeatOffset.text) / 1000f;
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// Limit decimal places to 4.
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newOffset = (float)System.Math.Round(newOffset, 4);
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GameManager.instance.Beatmap.firstBeatOffset = newOffset;
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UpdateOffsetText();
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}
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public void UpdateStartingBPMText()
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{
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StartingTempoSpecialAll.text = GameManager.instance.Beatmap.bpm.ToString("G");
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StartingTempoSpecialTempo.text = StartingTempoSpecialAll.text;
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}
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public void UpdateStartingBPMFromText(bool all)
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{
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string text = all ? StartingTempoSpecialAll.text : StartingTempoSpecialTempo.text;
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// Failsafe against empty string.
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if (String.IsNullOrEmpty(text))
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text = "120";
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var newBPM = Convert.ToDouble(text);
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// Failsafe against negative BPM.
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if (newBPM < 1f)
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{
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text = "1";
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newBPM = 1;
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}
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// Limit decimal places to 4.
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newBPM = System.Math.Round(newBPM, 4);
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GameManager.instance.Beatmap.bpm = (float) newBPM;
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// In case the newBPM ended up differing from the inputted string.
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UpdateStartingBPMText();
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Timeline.instance.FitToSong();
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}
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public void UpdateStartingVolText()
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{
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StartingVolumeSpecialVolume.text = (GameManager.instance.Beatmap.musicVolume).ToString("G");
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}
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public void UpdateStartingVolFromText()
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{
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// Failsafe against empty string.
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if (String.IsNullOrEmpty(StartingVolumeSpecialVolume.text))
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StartingVolumeSpecialVolume.text = "100";
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var newVol = Convert.ToInt32(StartingVolumeSpecialVolume.text);
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newVol = Mathf.Clamp(newVol, 0, 100);
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GameManager.instance.Beatmap.musicVolume = newVol;
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UpdateStartingVolText();
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}
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public void OnSectionChange(DynamicBeatmap.ChartSection section)
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{
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if (section == null)
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{
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TimelineSectionDisplay.SetActive(false);
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}
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else
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{
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if (!TimelineSectionDisplay.activeSelf)
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TimelineSectionDisplay.SetActive(true);
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TimelineSectionText.text = section.sectionName;
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TimelineSectionProgress.value = GameManager.instance.sectionProgress;
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}
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}
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#endregion
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#region Commands
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Block a user