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Added Mr. Upbeat fall animation
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@ -29,7 +29,10 @@ namespace RhythmHeavenMania.Games.MrUpbeat
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if(game.canGo && normalizedBeat > Minigame.LateTime())
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{
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//Fall();
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if ((game.beatCount % 2 == 0 && stepTimes % 2 == 0) || (game.beatCount % 2 == 1 && stepTimes % 2 == 1))
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{
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Fall();
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}
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targetBeat += 100f;
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return;
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}
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