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Fan Club: add particle effect to forced clap
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@ -150,6 +150,7 @@ namespace HeavenStudio.Games
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break;
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break;
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case (int) IdolAnimations.Clap:
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case (int) IdolAnimations.Clap:
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idolAnimator.Play("IdolCrap", 0, 0);
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idolAnimator.Play("IdolCrap", 0, 0);
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idolClapEffect.Play();
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break;
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break;
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case (int) IdolAnimations.Call:
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case (int) IdolAnimations.Call:
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BeatAction.New(Arisa, new List<BeatAction.Action>()
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BeatAction.New(Arisa, new List<BeatAction.Action>()
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