Games that override ondestroy now destroy their inputs when they are destroyed (#449)

This commit is contained in:
Rapandrasmus
2023-06-04 01:30:17 +02:00
committed by GitHub
parent 761ae362e1
commit bb6559fe58
27 changed files with 111 additions and 1 deletions

View File

@ -188,6 +188,10 @@ namespace HeavenStudio.Games
if (queuedInputs.Count > 0) queuedInputs.Clear();
if (queuedAttentions.Count > 0) queuedAttentions.Clear();
if (queuedFlipperRollVoiceLines.Count > 0) queuedFlipperRollVoiceLines.Clear();
foreach (var evt in scheduledInputs)
{
evt.Disable();
}
}
private void Update()