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Integration of Jukebox Library (#451)
* add Jukebox library todo: - saving / loading of new format - inferrence of unknown data like past versions - move the temporary float casts to proper use of double - make sound related functions take double for timing - inform people that the Jukebox sound player was renamed to SoundByte lol * make sound, input scheduling, and super curve use double precision * successfully load charts * editor works again v1 riqs can be saved and loaded * first tempo and volume markers are unmovable fix loading of charts' easing values * use gsync / freesync * update Jukebox refs to SoundByte * game events use double part 1 Air Rally - Glee Club converted * don't load song if chart load fails * finish conversion of all minigames * remove editor waveform toggle * timeline now respects added song offset length clear cache files on app close prepped notes for dsp sync * update timeline length when offset changed * update to latest Jukebox * make error panel object in global game manager * improve conductor music scheduling * added error message box fix first game events sometimes not playing
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@ -3,6 +3,8 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using HeavenStudio.Editor.Track;
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using Jukebox;
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using Jukebox.Legacy;
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using TMPro;
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@ -32,7 +34,7 @@ namespace HeavenStudio.Editor
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[SerializeField] public GameObject HeaderP;
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[SerializeField] public GameObject SubHeaderP;
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[NonSerialized] public DynamicBeatmap chart;
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[NonSerialized] public RiqBeatmap chart;
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List<GameObject> tabContents;
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private void Start() { }
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@ -73,9 +75,9 @@ namespace HeavenStudio.Editor
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foreach (PropertyTag property in tags)
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{
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if (chart.properties.ContainsKey(property.tag))
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if (chart.data.properties.ContainsKey(property.tag))
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{
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container.AddParam(this, property.tag, chart.properties[property.tag], property.label, property.isReadOnly);
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container.AddParam(this, property.tag, chart.data.properties[property.tag], property.label, property.isReadOnly);
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}
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else
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{
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