Integration of Jukebox Library (#451)

* add Jukebox library

todo:
- saving / loading of new format
- inferrence of unknown data like past versions
- move the temporary float casts to proper use of double
- make sound related functions take double for timing
- inform people that the Jukebox sound player was renamed to SoundByte lol

* make sound, input scheduling, and super curve use double precision

* successfully load charts

* editor works again

v1 riqs can be saved and loaded

* first tempo and volume markers are unmovable

fix loading of charts' easing values

* use gsync / freesync

* update Jukebox refs to SoundByte

* game events use double part 1

Air Rally - Glee Club converted

* don't load song if chart load fails

* finish conversion of all minigames

* remove editor waveform toggle

* timeline now respects added song offset length

clear cache files on app close
prepped notes for dsp sync

* update timeline length when offset changed

* update to latest Jukebox

* make error panel object in global game manager

* improve conductor music scheduling

* added error message box

fix first game events sometimes not playing
This commit is contained in:
minenice55
2023-06-10 15:13:29 -04:00
committed by GitHub
parent b7afd697ce
commit bb2ae74339
176 changed files with 4868 additions and 3013 deletions

View File

@ -251,10 +251,10 @@ namespace HeavenStudio.Editor
index = 0;
}
eventObj = Timeline.instance.AddEventObject(mg.name + "/" + mg.actions[index].actionName, true, new Vector3(0, 0), null, true, Timeline.RandomID());
eventObj = Timeline.instance.AddEventObject(mg.name + "/" + mg.actions[index].actionName, true, new Vector3(0, 0), null, true);
}
else
eventObj = Timeline.instance.AddEventObject($"gameManager/switchGame/{mg.name}", true, new Vector3(0, 0), null, true, Timeline.RandomID());
eventObj = Timeline.instance.AddEventObject($"gameManager/switchGame/{mg.name}", true, new Vector3(0, 0), null, true);
}
else
{
@ -268,7 +268,7 @@ namespace HeavenStudio.Editor
index = currentEventIndex;
}
eventObj = Timeline.instance.AddEventObject(mg.name + "/" + mg.actions[index].actionName, true, new Vector3(0, 0), null, true, Timeline.RandomID());
eventObj = Timeline.instance.AddEventObject(mg.name + "/" + mg.actions[index].actionName, true, new Vector3(0, 0), null, true);
}
eventObj.isCreating = true;