mirror of
https://github.com/RHeavenStudio/HeavenStudio.git
synced 2025-06-12 21:57:37 +02:00
Integration of Jukebox Library (#451)
* add Jukebox library todo: - saving / loading of new format - inferrence of unknown data like past versions - move the temporary float casts to proper use of double - make sound related functions take double for timing - inform people that the Jukebox sound player was renamed to SoundByte lol * make sound, input scheduling, and super curve use double precision * successfully load charts * editor works again v1 riqs can be saved and loaded * first tempo and volume markers are unmovable fix loading of charts' easing values * use gsync / freesync * update Jukebox refs to SoundByte * game events use double part 1 Air Rally - Glee Club converted * don't load song if chart load fails * finish conversion of all minigames * remove editor waveform toggle * timeline now respects added song offset length clear cache files on app close prepped notes for dsp sync * update timeline length when offset changed * update to latest Jukebox * make error panel object in global game manager * improve conductor music scheduling * added error message box fix first game events sometimes not playing
This commit is contained in:
@ -3,6 +3,8 @@ using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using HeavenStudio.Editor.Track;
|
||||
using Jukebox;
|
||||
using Jukebox.Legacy;
|
||||
|
||||
namespace HeavenStudio.Editor
|
||||
{
|
||||
@ -20,7 +22,7 @@ namespace HeavenStudio.Editor
|
||||
[SerializeField] private GameObject ColorP;
|
||||
[SerializeField] private GameObject StringP;
|
||||
|
||||
public DynamicBeatmap.DynamicEntity entity;
|
||||
public RiqEntity entity;
|
||||
|
||||
public bool active;
|
||||
|
||||
@ -61,7 +63,7 @@ namespace HeavenStudio.Editor
|
||||
Editor.instance.SetGameEventTitle($"Select game event for {gridGameSelector.SelectedMinigame.Replace("\n", "")}");
|
||||
}
|
||||
|
||||
public void StartParams(DynamicBeatmap.DynamicEntity entity)
|
||||
public void StartParams(RiqEntity entity)
|
||||
{
|
||||
active = true;
|
||||
AddParams(entity);
|
||||
@ -76,7 +78,7 @@ namespace HeavenStudio.Editor
|
||||
_ => EditorTheme.theme.properties.Layer1Col
|
||||
};
|
||||
|
||||
private void AddParams(DynamicBeatmap.DynamicEntity entity)
|
||||
private void AddParams(RiqEntity entity)
|
||||
{
|
||||
var minigame = EventCaller.instance.GetMinigame(entity.datamodel.Split(0));
|
||||
int actionIndex = minigame.actions.IndexOf(minigame.actions.Find(c => c.actionName == entity.datamodel.Split(1)));
|
||||
@ -87,7 +89,7 @@ namespace HeavenStudio.Editor
|
||||
eventSelector.SetActive(false);
|
||||
this.entity = entity;
|
||||
|
||||
string col = TrackToThemeColour(entity.track);
|
||||
string col = TrackToThemeColour(entity["track"]);
|
||||
Editor.instance.SetGameEventTitle($"Properties for <color=#{col}>{action.displayName}</color> on Beat {entity.beat}");
|
||||
|
||||
DestroyParams();
|
||||
|
Reference in New Issue
Block a user