Integration of Jukebox Library (#451)

* add Jukebox library

todo:
- saving / loading of new format
- inferrence of unknown data like past versions
- move the temporary float casts to proper use of double
- make sound related functions take double for timing
- inform people that the Jukebox sound player was renamed to SoundByte lol

* make sound, input scheduling, and super curve use double precision

* successfully load charts

* editor works again

v1 riqs can be saved and loaded

* first tempo and volume markers are unmovable

fix loading of charts' easing values

* use gsync / freesync

* update Jukebox refs to SoundByte

* game events use double part 1

Air Rally - Glee Club converted

* don't load song if chart load fails

* finish conversion of all minigames

* remove editor waveform toggle

* timeline now respects added song offset length

clear cache files on app close
prepped notes for dsp sync

* update timeline length when offset changed

* update to latest Jukebox

* make error panel object in global game manager

* improve conductor music scheduling

* added error message box

fix first game events sometimes not playing
This commit is contained in:
minenice55
2023-06-10 15:13:29 -04:00
committed by GitHub
parent b7afd697ce
commit bb2ae74339
176 changed files with 4868 additions and 3013 deletions

View File

@ -65,7 +65,7 @@ namespace HeavenStudio.Games
}
public struct QueuedObject
{
public float beat;
public double beat;
public int type;
}
public static List<QueuedObject> queuedInputs = new List<QueuedObject>();
@ -92,9 +92,9 @@ namespace HeavenStudio.Games
public GameEvent bop = new GameEvent();
bool goBop = true;
public float playerCanDodge = Single.MinValue;
float playerBopStart = Single.MinValue;
float girlBopStart = Single.MinValue;
public double playerCanDodge = double.MinValue;
double playerBopStart = double.MinValue;
double girlBopStart = double.MinValue;
bool showBubble = true;
@ -117,10 +117,10 @@ namespace HeavenStudio.Games
var cond = Conductor.instance;
if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1) && goBop)
{
if (cond.songPositionInBeats > playerBopStart)
if (cond.songPositionInBeatsAsDouble > playerBopStart)
playerAnim.DoScaledAnimationAsync("Bop");
if (cond.songPositionInBeats > girlBopStart)
if (cond.songPositionInBeatsAsDouble > girlBopStart)
girlAnim.DoScaledAnimationAsync("Bop");
}
@ -155,14 +155,14 @@ namespace HeavenStudio.Games
}
}
if (PlayerInput.Pressed() && !IsExpectingInputNow() && (playerCanDodge <= Conductor.instance.songPositionInBeats))
if (PlayerInput.Pressed() && !IsExpectingInputNow() && (playerCanDodge <= Conductor.instance.songPositionInBeatsAsDouble))
{
PlayerDodge(true);
playerCanDodge = Conductor.instance.songPositionInBeats + 0.6f;
playerCanDodge = Conductor.instance.songPositionInBeatsAsDouble + 0.6f;
}
}
public void Bop(float beat, float length, bool shouldBop, bool autoBop)
public void Bop(double beat, float length, bool shouldBop, bool autoBop)
{
var cond = Conductor.instance;
goBop = autoBop;
@ -174,10 +174,10 @@ namespace HeavenStudio.Games
{
new BeatAction.Action(beat + i, delegate
{
if (cond.songPositionInBeats > playerBopStart)
if (cond.songPositionInBeatsAsDouble > playerBopStart)
playerAnim.DoScaledAnimationAsync("Bop");
if (cond.songPositionInBeats > girlBopStart)
if (cond.songPositionInBeatsAsDouble > girlBopStart)
girlAnim.DoScaledAnimationAsync("Bop");
})
});
@ -190,7 +190,7 @@ namespace HeavenStudio.Games
instance.showBubble = !instance.showBubble;
}
public static void PreTossObject(float beat, int type)
public static void PreTossObject(double beat, int type)
{
if (GameManager.instance.currentGame == "trickClass")
{
@ -228,24 +228,24 @@ namespace HeavenStudio.Games
}
}
public void TossObject(float beat, int type)
public void TossObject(double beat, int type)
{
switch (type)
{
case (int) TrickObjType.Plane:
Jukebox.PlayOneShotGame("trickClass/girl_toss_plane");
SoundByte.PlayOneShotGame("trickClass/girl_toss_plane");
break;
default:
Jukebox.PlayOneShotGame("trickClass/girl_toss_ball");
SoundByte.PlayOneShotGame("trickClass/girl_toss_ball");
break;
}
SpawnObject(beat, type);
girlAnim.DoScaledAnimationAsync("Throw");
girlBopStart = Conductor.instance.songPositionInBeats + 0.75f;
girlBopStart = Conductor.instance.songPositionInBeatsAsDouble + 0.75f;
}
public void SpawnObject(float beat, int type)
public void SpawnObject(double beat, int type)
{
GameObject objectToSpawn;
BezierCurve3D curve;
@ -275,27 +275,27 @@ namespace HeavenStudio.Games
public void PlayerDodge(bool slow = false)
{
if (playerCanDodge > Conductor.instance.songPositionInBeats) return;
if (playerCanDodge > Conductor.instance.songPositionInBeatsAsDouble) return;
//anim
Jukebox.PlayOneShotGame("trickClass/player_dodge");
SoundByte.PlayOneShotGame("trickClass/player_dodge");
playerAnim.DoScaledAnimationAsync("Dodge", slow ? 0.6f : 1f);
playerBopStart = Conductor.instance.songPositionInBeats + 0.75f;
playerBopStart = Conductor.instance.songPositionInBeatsAsDouble + 0.75f;
}
public void PlayerDodgeNg()
{
playerAnim.DoScaledAnimationAsync("DodgeNg");
playerBopStart = Conductor.instance.songPositionInBeats + 0.75f;
playerCanDodge = Conductor.instance.songPositionInBeats + 0.15f;
playerBopStart = Conductor.instance.songPositionInBeatsAsDouble + 0.75f;
playerCanDodge = Conductor.instance.songPositionInBeatsAsDouble + 0.15f;
}
public void PlayerThrough()
{
playerAnim.DoScaledAnimationAsync("Through");
playerBopStart = Conductor.instance.songPositionInBeats + 0.75f;
playerCanDodge = Conductor.instance.songPositionInBeats + 0.15f;
playerBopStart = Conductor.instance.songPositionInBeatsAsDouble + 0.75f;
playerCanDodge = Conductor.instance.songPositionInBeatsAsDouble + 0.15f;
}
}
}