Integration of Jukebox Library (#451)

* add Jukebox library

todo:
- saving / loading of new format
- inferrence of unknown data like past versions
- move the temporary float casts to proper use of double
- make sound related functions take double for timing
- inform people that the Jukebox sound player was renamed to SoundByte lol

* make sound, input scheduling, and super curve use double precision

* successfully load charts

* editor works again

v1 riqs can be saved and loaded

* first tempo and volume markers are unmovable

fix loading of charts' easing values

* use gsync / freesync

* update Jukebox refs to SoundByte

* game events use double part 1

Air Rally - Glee Club converted

* don't load song if chart load fails

* finish conversion of all minigames

* remove editor waveform toggle

* timeline now respects added song offset length

clear cache files on app close
prepped notes for dsp sync

* update timeline length when offset changed

* update to latest Jukebox

* make error panel object in global game manager

* improve conductor music scheduling

* added error message box

fix first game events sometimes not playing
This commit is contained in:
minenice55
2023-06-10 15:13:29 -04:00
committed by GitHub
parent b7afd697ce
commit bb2ae74339
176 changed files with 4868 additions and 3013 deletions

View File

@ -11,13 +11,13 @@ namespace HeavenStudio.Games.Scripts_CatchyTune
{
public bool isPineapple;
public float startBeat;
public double startBeat;
public Animator anim;
public bool side;
public float barelyStart = 0f;
public double barelyStart = 0f;
public bool smile;
@ -87,7 +87,7 @@ namespace HeavenStudio.Games.Scripts_CatchyTune
}
}
public static void PlaySound(float startBeat, bool side, bool isPineapple)
public static void PlaySound(double startBeat, bool side, bool isPineapple)
{
string soundText = "catchyTune/";
@ -141,7 +141,7 @@ namespace HeavenStudio.Games.Scripts_CatchyTune
if (state <= -1f || state >= 1f)
{
//near miss (barely)
barelyStart = Conductor.instance.songPositionInBeats;
barelyStart = Conductor.instance.songPositionInBeatsAsDouble;
game.catchBarely(side);
@ -156,7 +156,7 @@ namespace HeavenStudio.Games.Scripts_CatchyTune
}
else
{
Jukebox.PlayOneShotGame(soundText + "Catch");
SoundByte.PlayOneShotGame(soundText + "Catch");
game.catchSuccess(side, isPineapple, smile, startBeat + beatLength, endSmile);
Destroy(this.gameObject);
}