Improve note parameters (#798)

* Add note parameter

* Increase max semitones

* Add previewing sounds for notes

* Add note preview toggle setting

* Fix Launch Party starting note

* Fix preview sound pooling + add BTS preview sound

* Add previewing note when slider handle is clicked
This commit is contained in:
EpicGamer2469
2024-03-21 20:37:41 -05:00
committed by GitHub
parent de2b454002
commit b9eea180b0
26 changed files with 1989 additions and 101 deletions

View File

@ -26,17 +26,17 @@ namespace HeavenStudio.Games.Loaders
resizable = true,
parameters = new List<Param>()
{
new Param("semiTones", new EntityTypes.Integer(-24, 24, -5), "Semitones", "Set the number of semitones up or down this note should be pitched."),
new Param("semiTones1", new EntityTypes.Integer(-24, 24, -1), "Semitones (Next)", "Set the number of semitones up or down this note should be pitched."),
new Param("semiTonesPlayer", new EntityTypes.Integer(-24, 24, 2), "Semitones (Player)", "Set the number of semitones up or down this note should be pitched."),
new Param("semiTones", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, -5, 4, 5, "gleeClub/WailPreview"), "Semitones", "Set the number of semitones up or down this note should be pitched."),
new Param("semiTones1", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, -1, 4, 5, "gleeClub/WailPreview"), "Semitones (Next)", "Set the number of semitones up or down this note should be pitched."),
new Param("semiTonesPlayer", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 2, 4, 5, "gleeClub/WailPreview"), "Semitones (Player)", "Set the number of semitones up or down this note should be pitched."),
new Param("close", GleeClub.MouthOpenClose.Both, "Close/Open Mouth", "Choose if the chorus kids should close or open their mouth."),
new Param("repeat", false, "Repeating", "Toggle if the left and middle chorus kid should repeat this singing cue.", new List<Param.CollapseParam>()
{
new Param.CollapseParam((x, _) => (bool)x, new string[] { "semiTonesLeft2", "semiTonesLeft3", "semiTonesMiddle2" })
}),
new Param("semiTonesLeft2", new EntityTypes.Integer(-24, 24, 0), "Semitones (Repeat Left First)", "Set the number of semitones up or down this note should be pitched."),
new Param("semiTonesLeft3", new EntityTypes.Integer(-24, 24, 0), "Semitones (Repeat Left Last)", "Set the number of semitones up or down this note should be pitched."),
new Param("semiTonesMiddle2", new EntityTypes.Integer(-24, 24, 0), "Semitones (Repeat Middle)", "Set the number of semitones up or down this note should be pitched."),
new Param("semiTonesLeft2", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 0, 4, 5, "gleeClub/WailPreview"), "Semitones (Repeat Left First)", "Set the number of semitones up or down this note should be pitched."),
new Param("semiTonesLeft3", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 0, 4, 5, "gleeClub/WailPreview"), "Semitones (Repeat Left Last)", "Set the number of semitones up or down this note should be pitched."),
new Param("semiTonesMiddle2", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 0, 4, 5, "gleeClub/WailPreview"), "Semitones (Repeat Middle)", "Set the number of semitones up or down this note should be pitched."),
}
},
new GameAction("baton", "Baton")
@ -50,9 +50,9 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 4f,
parameters = new List<Param>()
{
new Param("semiTones", new EntityTypes.Integer(-24, 24, -1), "Semitones", "Set the number of semitones up or down this note should be pitched."),
new Param("semiTones1", new EntityTypes.Integer(-24, 24, 4), "Semitones (Next)", "Set the number of semitones up or down this note should be pitched."),
new Param("semiTonesPlayer", new EntityTypes.Integer(-24, 24, 10), "Semitones (Player)", "Set the number of semitones up or down this note should be pitched."),
new Param("semiTones", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, -1, 4, 5, "gleeClub/WailPreview"), "Semitones", "Set the number of semitones up or down this note should be pitched."),
new Param("semiTones1", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 4, 4, 5, "gleeClub/WailPreview"), "Semitones (Next)", "Set the number of semitones up or down this note should be pitched."),
new Param("semiTonesPlayer", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 10, 4, 5, "gleeClub/WailPreview"), "Semitones (Player)", "Set the number of semitones up or down this note should be pitched."),
new Param("pitch", new EntityTypes.Float(0f, 5f, 1f), "Conductor Voice Pitch", "Choose the pitch of the conductor's voice. 1 is normal pitch.")
}
},
@ -62,9 +62,9 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 0.5f,
parameters = new List<Param>()
{
new Param("semiTones", new EntityTypes.Integer(-24, 24, 0), "Semitones", "Set the number of semitones up or down this note should be pitched."),
new Param("semiTones1", new EntityTypes.Integer(-24, 24, 0), "Semitones (Next)", "Set the number of semitones up or down this note should be pitched."),
new Param("semiTonesPlayer", new EntityTypes.Integer(-24, 24, 0), "Semitones (Player)", "Set the number of semitones up or down this note should be pitched."),
new Param("semiTones", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 0, 4, 5, "gleeClub/WailPreview"), "Semitones", "Set the number of semitones up or down this note should be pitched."),
new Param("semiTones1", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 0, 4, 5, "gleeClub/WailPreview"), "Semitones (Next)", "Set the number of semitones up or down this note should be pitched."),
new Param("semiTonesPlayer", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 0, 4, 5, "gleeClub/WailPreview"), "Semitones (Player)", "Set the number of semitones up or down this note should be pitched."),
}
},
new GameAction("presence", "Toggle Chorus Kids")