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prep auto-population of property menu
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using System;
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using System.Linq;
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using TMPro;
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using Starpelly;
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using HeavenStudio.Util;
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namespace HeavenStudio.Editor
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{
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public class RemixPropertyPrefab : MonoBehaviour
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{
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public TMP_Text caption;
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public RemixPropertiesDialog parameterManager;
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public string propertyName;
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public void SetProperties(RemixPropertiesDialog diag, string propertyName, object type, string caption) {}
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public void InitProperties(RemixPropertiesDialog diag, string propertyName, string caption)
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{
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this.parameterManager = diag;
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this.propertyName = propertyName;
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this.caption.text = caption;
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}
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}
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}
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