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Cheer Readers Initialization + Other (#177)
* Cheer Readers Initialization + Other So, cheer readers is coming now. Starting with an initialized version of course. Also, any games that only have Switch game events are categorized as [INITIALIZATION ONLY] to better differentiate them from [WIP] games that work, but are missing some things * Update CheerReaders.cs Fixed the internal name for cheer readers * Launch Party is no longer [INITIALIZATION ONLY]
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Assets/Resources/Games/cheerReaders.prefab
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36
Assets/Scripts/Games/CheerReaders/CheerReaders.cs
Normal file
36
Assets/Scripts/Games/CheerReaders/CheerReaders.cs
Normal file
@ -0,0 +1,36 @@
|
|||||||
|
using HeavenStudio.Util;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace HeavenStudio.Games.Loaders
|
||||||
|
{
|
||||||
|
using static Minigames;
|
||||||
|
public static class RvlBooksLoader
|
||||||
|
{
|
||||||
|
public static Minigame AddGame(EventCaller eventCaller)
|
||||||
|
{
|
||||||
|
return new Minigame("cheerReaders", "Cheer Readers \n<color=#eb5454>[INITIALIZATION ONLY]</color>", "0058CE", false, false, new List<GameAction>()
|
||||||
|
{
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
namespace HeavenStudio.Games
|
||||||
|
{
|
||||||
|
public class CheerReaders : Minigame
|
||||||
|
{
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Games/CheerReaders/CheerReaders.cs.meta
Normal file
11
Assets/Scripts/Games/CheerReaders/CheerReaders.cs.meta
Normal file
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@ -9,7 +9,7 @@ namespace HeavenStudio.Games.Loaders
|
|||||||
public static class AgbFireworkLoader
|
public static class AgbFireworkLoader
|
||||||
{
|
{
|
||||||
public static Minigame AddGame(EventCaller eventCaller) {
|
public static Minigame AddGame(EventCaller eventCaller) {
|
||||||
return new Minigame("fireworks", "Fireworks \n<color=#eb5454>[WIP]</color>", "0058CE", false, false, new List<GameAction>()
|
return new Minigame("fireworks", "Fireworks \n<color=#eb5454>[INITIALIZATION ONLY]</color>", "0058CE", false, false, new List<GameAction>()
|
||||||
{
|
{
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -9,7 +9,7 @@ namespace HeavenStudio.Games.Loaders
|
|||||||
public static class AgbSpaceDanceLoader
|
public static class AgbSpaceDanceLoader
|
||||||
{
|
{
|
||||||
public static Minigame AddGame(EventCaller eventCaller) {
|
public static Minigame AddGame(EventCaller eventCaller) {
|
||||||
return new Minigame("spaceDance", "Space Dance \n<color=#eb5454>[WIP don't use]</color>", "FFFF34", false, false, new List<GameAction>()
|
return new Minigame("spaceDance", "Space Dance \n<color=#eb5454>[WIP]</color>", "FFFF34", false, false, new List<GameAction>()
|
||||||
{
|
{
|
||||||
new GameAction("turn right", "Turn Right")
|
new GameAction("turn right", "Turn Right")
|
||||||
{
|
{
|
||||||
|
@ -10,7 +10,7 @@ namespace HeavenStudio.Games.Loaders
|
|||||||
{
|
{
|
||||||
public static Minigame AddGame(EventCaller eventCaller)
|
public static Minigame AddGame(EventCaller eventCaller)
|
||||||
{
|
{
|
||||||
return new Minigame("tram&Pauline", "Tram & Pauline \n<color=#eb5454>[WIP]</color>", "E7A59C", false, false, new List<GameAction>()
|
return new Minigame("tram&Pauline", "Tram & Pauline \n<color=#eb5454>[INITIALIZATION ONLY]</color>", "E7A59C", false, false, new List<GameAction>()
|
||||||
{
|
{
|
||||||
new GameAction("curtains", "Curtains")
|
new GameAction("curtains", "Curtains")
|
||||||
{
|
{
|
||||||
|
Loading…
x
Reference in New Issue
Block a user