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Cheer Readers Initialization + Other (#177)
* Cheer Readers Initialization + Other So, cheer readers is coming now. Starting with an initialized version of course. Also, any games that only have Switch game events are categorized as [INITIALIZATION ONLY] to better differentiate them from [WIP] games that work, but are missing some things * Update CheerReaders.cs Fixed the internal name for cheer readers * Launch Party is no longer [INITIALIZATION ONLY]
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36
Assets/Scripts/Games/CheerReaders/CheerReaders.cs
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36
Assets/Scripts/Games/CheerReaders/CheerReaders.cs
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using HeavenStudio.Util;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace HeavenStudio.Games.Loaders
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{
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using static Minigames;
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public static class RvlBooksLoader
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{
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public static Minigame AddGame(EventCaller eventCaller)
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{
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return new Minigame("cheerReaders", "Cheer Readers \n<color=#eb5454>[INITIALIZATION ONLY]</color>", "0058CE", false, false, new List<GameAction>()
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{
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});
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}
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}
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}
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namespace HeavenStudio.Games
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{
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public class CheerReaders : Minigame
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{
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// Start is called before the first frame update
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void Awake()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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}
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11
Assets/Scripts/Games/CheerReaders/CheerReaders.cs.meta
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11
Assets/Scripts/Games/CheerReaders/CheerReaders.cs.meta
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fileFormatVersion: 2
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guid: 1f54dd4f8a76ab24fa06309eac9311b7
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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