Cheer Readers Initialization + Other (#177)

* Cheer Readers Initialization + Other

So, cheer readers is coming now. Starting with an initialized version of course. Also, any games that only have Switch game events are categorized as [INITIALIZATION ONLY] to better differentiate them from [WIP] games that work, but are missing some things

* Update CheerReaders.cs

Fixed the internal name for cheer readers

* Launch Party is no longer [INITIALIZATION ONLY]
This commit is contained in:
Jellirby
2022-11-28 09:09:22 -05:00
committed by GitHub
parent b361814c11
commit b68e9cd967
19 changed files with 24932 additions and 3 deletions

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@ -0,0 +1,36 @@
using HeavenStudio.Util;
using System;
using System.Collections.Generic;
using UnityEngine;
namespace HeavenStudio.Games.Loaders
{
using static Minigames;
public static class RvlBooksLoader
{
public static Minigame AddGame(EventCaller eventCaller)
{
return new Minigame("cheerReaders", "Cheer Readers \n<color=#eb5454>[INITIALIZATION ONLY]</color>", "0058CE", false, false, new List<GameAction>()
{
});
}
}
}
namespace HeavenStudio.Games
{
public class CheerReaders : Minigame
{
// Start is called before the first frame update
void Awake()
{
}
// Update is called once per frame
void Update()
{
}
}
}

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@ -0,0 +1,11 @@
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guid: 1f54dd4f8a76ab24fa06309eac9311b7
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@ -9,7 +9,7 @@ namespace HeavenStudio.Games.Loaders
public static class AgbFireworkLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("fireworks", "Fireworks \n<color=#eb5454>[WIP]</color>", "0058CE", false, false, new List<GameAction>()
return new Minigame("fireworks", "Fireworks \n<color=#eb5454>[INITIALIZATION ONLY]</color>", "0058CE", false, false, new List<GameAction>()
{
});
}

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@ -9,7 +9,7 @@ namespace HeavenStudio.Games.Loaders
public static class AgbSpaceDanceLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("spaceDance", "Space Dance \n<color=#eb5454>[WIP don't use]</color>", "FFFF34", false, false, new List<GameAction>()
return new Minigame("spaceDance", "Space Dance \n<color=#eb5454>[WIP]</color>", "FFFF34", false, false, new List<GameAction>()
{
new GameAction("turn right", "Turn Right")
{

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@ -10,7 +10,7 @@ namespace HeavenStudio.Games.Loaders
{
public static Minigame AddGame(EventCaller eventCaller)
{
return new Minigame("tram&Pauline", "Tram & Pauline \n<color=#eb5454>[WIP]</color>", "E7A59C", false, false, new List<GameAction>()
return new Minigame("tram&Pauline", "Tram & Pauline \n<color=#eb5454>[INITIALIZATION ONLY]</color>", "E7A59C", false, false, new List<GameAction>()
{
new GameAction("curtains", "Curtains")
{