fix spelling and grammar errors in release 1 games (#838)

This commit is contained in:
Kevin Kuhn
2024-04-08 14:44:05 -04:00
committed by minenice55
parent 7ca9a7d6b4
commit b5cac847df
16 changed files with 36 additions and 36 deletions

View File

@ -739,7 +739,7 @@ namespace HeavenStudio
function: delegate { var e = eventCaller.currentEntity; GameManager.instance.SwitchGame(eventCaller.currentSwitchGame, eventCaller.currentEntity.beat, e["toggle"]); },
parameters: new List<Param>()
{
new Param("toggle", true, "Black Flash", "Toggle if there should be a blck flash before the game is switched. You should only disable this if you know what you're doing.")
new Param("toggle", true, "Black Flash", "Toggle if there should be a black flash before the game is switched. You should only disable this if you know what you're doing.")
},
inactiveFunction: delegate { var e = eventCaller.currentEntity; GameManager.instance.SwitchGame(eventCaller.currentSwitchGame, eventCaller.currentEntity.beat, e["toggle"]); }
),
@ -1029,7 +1029,7 @@ namespace HeavenStudio
}),
}
},
new GameAction("cabb", "Chromatic Abberation")
new GameAction("cabb", "Chromatic Aberration")
{
resizable = true,
parameters = new()
@ -1143,10 +1143,10 @@ namespace HeavenStudio
resizable = true,
parameters = new()
{
new("xStart", new EntityTypes.Float(1, 100, 1), "Start Horizontal Tiles", "Set the amount of horizontal tiles at the start of the event."),
new("xEnd", new EntityTypes.Float(1, 100, 1), "End Horizontal Tiles", "Set the amount of horizontal tiles at the end of the event."),
new("yStart", new EntityTypes.Float(1, 100, 1), "Start Vertical Tiles", "Set the amount of vertical tiles at the start of the event."),
new("yEnd", new EntityTypes.Float(1, 100, 1), "End Vertical Tiles", "Set the amount of vertical tiles at the end of the event."),
new("xStart", new EntityTypes.Float(1, 100, 1), "Start Horizontal Tiles", "Set the number of horizontal tiles at the start of the event."),
new("xEnd", new EntityTypes.Float(1, 100, 1), "End Horizontal Tiles", "Set the number of horizontal tiles at the end of the event."),
new("yStart", new EntityTypes.Float(1, 100, 1), "Start Vertical Tiles", "Set the number of vertical tiles at the start of the event."),
new("yEnd", new EntityTypes.Float(1, 100, 1), "End Vertical Tiles", "Set the number of vertical tiles at the end of the event."),
new("axis", StaticCamera.ViewAxis.All, "Axis", "Set if only a specific axis should be modified."),
new("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.", new()
{